From school shootings, to violence in teens, and laziness in teens, these things have all been blamed on video games. This being said, the real question is how much truth is to this. Everybody has their own opinion and they are entitled to that, but factual research will be the basis to this paper. Looking at statistics and research studies of how video games affect the brain to establish a credible basis founded on research not opinion. There is no bias in science, just facts. This paper will cover the effects of video games on the brain, increase in violence, rating system of games, and how teenagers not playing video games act.
Video games were first created with the origin of the first pc. Soon after the apple 1 and first pc came out, video games were right behind. Then it was just one click games with simple concepts and little violence. Now gaming is a whole industry, and games have become way more complex with sometimes violent tendencies. Although, violence is seen all over media nowadays and isn 't just limited to video games. Tons of movies are filled with war and crime, along with the music industry.
Every study has had mixed results from saying there is no correlation to violence and the other extreme, that videogames are to blame for violence among young teens and children. A study published by Vincent (2014), suggest that there is no correlation between videogames and violence. This article points out that not only is there no relation between the two, but that other studies have been collecting their research in the wrong way. The article states that, “the resultant aggressive behaviors are also outside a real-world context in which the aggression appears to be sanctioned by the researchers themselves,”(Vincent,2014). This is suggesting that videogames have absolutely no relation to violence and the researcher’s themselves are creating the violence in the
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
One would be hard-pressed to find a household without any video gaming devices. In fact, over eighty percent of American households some sort of gaming device. On top of all that, violent video games have surged in popularity, occupying over 50% of the 30 top video games sold in 2015 (Kain). In light of recent mass shootings, video games are routinely accused as the culprit that influences one to violence. Researchers all over the world have tried to establish a causal relationship between video games and violence. Some researchers have come to the conclusion that video games, specifically violent ones, spark aggression. However, other researchers have come up with the opposite conclusion, that the studies that portray video games as detrimental
Mainly because of the violence that most of them hold. The violence provokes violent thoughts and increased acts of aggression, and feelings. I can understand how video games would worsen the level of ferocity that a child already has. Being a dedicated gamer at a young age, I had my share of aggressive thoughts myself. Yet, I never had the intentions of actually committing those acts. When a child plays a video game, they are rewarded for violent conduct such as vengeance. These types of games put the adolescence in control of the violence and lets them witness it with their own eyes. When teens that spend a lot of time playing video games commit crimes, the media incriminate video games without question. Indeed overexertion of games can lead a teen to be socially isolated. This can cause them to spend less time doing homework, reading, sports, or spending time with family and friends. Games also get the charge for teaching children the wrong values. It’s rare when negotiation and other nonviolent solutions are available options in video games. Women too are often depicted as fragile characters that are helpless or sexually
“I 'm very careful about how I portray violence in my films. I do believe that violence, especially violent video games, is not a good thing for young kids” (Lee, quote hook). This quote taken by Stan Lee expresses the exact predicament video game designers are facing, about how violent video games truly are violent and effect young adults. Although video games have ratings on them just like how movies and T.V. shows do, which can protect or keep unnecessary violence away from teenagers and children. Meanwhile electronically controlled devices can still produce violence in children because of the careless portray of cruel and vicious scene’s game designers produce in their games, such games like GTA. Brutal and savage video games should
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstate aggression and violent behavior. (Ferguson, 2014)
Sundays were always the best day as a kid. No matter the time, the sun always looked as if it was evening, and ready to give a blanket of warm radiance. In my room, I had a small twelve inch television I would play video games on. My favorite video game to play was Munches Odyssey; however, it was my sisters, so I had to play when she was gone. She didn’t like my player her videos, but she was always skiing on Sundays meaning I went for the gold! I spent hours sitting in front of that television playing video games; however, some say this is was a problem.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field of uncertainty for researchers, parents should definitely be involved in being aware of what it is that they’re children are playing when they play video games.
Video games. They provide an escape from reality to explore worlds and realms beyond our own. However there is a lot of controversy surrounding wether or not video games are good for you, many people are under the impression that video games turn kids and adults alike into mindless zombies hellbent on violence but in this essay I aim to convince you that not only is this untrue but that video games are actually beneficial. I’d also like to mention that too much of anything is bad for your health,for example extremely high quantities of broccoli can be toxic.
Mathews, Vincent.”Violent Video Games Poison the Teenage Brain: Study.” American School Board Journal. Feb2007, Vol. 194 Issue 2, p10-10
Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in lives.
Today we find entertainment from various mediums;movies, music, images, and video games. One of the most debated mediums is video games, but why? You have the parents who want to say it just rots their children 's mind or it just teaches violence. Young children and teens argue that it helps them learn, and are not the cause of violence. But what is the truth? B
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions