The Pros And Cons Of Video Games

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In today’s society, video games have played a huge part in the children and teen demographic. Revolutionizing the future, popular titles have implemented realistic values and experiences to players all around the world. As the quality of graphics improve and the plot thickens, so does the violence, gore, and bloodshed. Individuals who devote countless hours staring at the television screen trying to triumph the top high score and levels do not realize the amount damage and violent acts they are causing whether it is secluded in a virtual world or to their brains. Simulating unarmed fist fights, gun shootings, and war could lead to aggression and actual real-life violent conduct. Violent actions and behaviors in these titles could also desensitize …show more content…

After the events at Sandy Hook Elementary, politicians have been fighting against the video game industries to not glorify firearms and artilleries in the stir of past mass shootings. Dianne Feinstein, Democratic senator in California, stated if the industries are not taking action and attempting to resolve these issues, Congress is ready solve matters in their own hands. “If Sandy Hook doesn 't do it ... then maybe we have to proceed, but that is in the future” (Wrigley). Feinstein is ready to incorporate her thoughts, opinions, and declaration to address this issue in Congress with law makers, members of Congress, and other politicians who have realized the link between gun violence and video games. Chief executive officer and vice-president of the National Rifle Association, Wayne LaPierre accused violent video games for the incident at Sandy Hook, following the evidence that the shooter, Adam Lanza, played violent video game titles such as “Call of Duty” and “Starcraft”. Lamar Alexander, Republican senator in Tennessee, considers "video games is a bigger problem than guns, because video games affect people" (Wrigley). Not only affecting people but society itself, with gun violence and its themes being incorporated in movies, video games, and music, society is more likely to be drawn into violence. Tennessee Republican Representative, Diane Black, recognized the Sandy Hook shooting to “unprecedented levels of violent games, music and so on" (Wrigley), again being related into today’s pop culture in music, movies, and video

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