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Video games affect children's development
Educational Benefits Of Video Games
Can video games be a useful learning tool
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From the time a young boy gets into middle school, video games and school virtually instantly become bitter rivals. Reading and writing recreationally at a potential level could be on an amazing tool for gaining reading comprehension, spelling, and even language development, but that can only go so far. Motivation and “attention-getters” are what most students struggle with and when sat down with an encyclopedia and an ink pen, distractions become a necessity. But when they sit in front of the big-screen killing drug dealers with an AK-47, they know all of the ins-and-outs of that video game, at the same time; the book is still waiting to be read. Students have to be taught in a way that allows them to embrace learning and video games together. To most junior high students, reading is a drag, reading to them is a meaningless a waste of time. If students could be stimulated in the way video games stimulate them, the education industry would have a whole new arsenal of teaching mechanics. According to Use of Video Games (2007), John Kirriemuir and Angela McFarlane actually had a survey on how using video games is “pure” way to intrigue students with learning with outstanding results. Having an education is a must for today’s society; most fast food joints will not hire anyone with an education for an upper position. Video games are so in-depth and the plots are so detailed, the players are learning more about how to set up a battle strategy than how to set up an equation in a math class. If dropout rates continue increasing, our hope for a bright future will surely dwindle. If this epidemic continues to spread, laziness and lethargy will soon be the only “monkey on our backs” and life will commence operation ‘shut-down’. From yea... ... middle of paper ... ...n to climb. If sensible individuals find a way to convert the masses to an intensive, time efficient learning machine, the hopes and worries of everyday citizens will soon dissipate. Works Cited - Kirriemuir, JK, McFarlane, A, (2003) Use of Computer and Video Games in the Classroom. Proceedings of the Level Up Digital Games Research Conference, Universiteit Utrecht, Netherlands. Electronically Received May 17, 2010, from http://www.silversprite.com/ - Oak, M, (2000). Positive Effects of Video Games. Buzzle.com. Electronically Retrieved May 17, 2010, from http://www.buzzle.com/articles/positive-effects-of-video-games.html - Ferrer, P. The Impact of Video Games on Society. Helium. Electronically Retrieved May 17, 2010, from http://www.helium.com/items/1230702-bad-effects-of-video-games-impacts-of-video-games-in-the-society-negative-effects-of-video-games
Adachi, Paul J.C. and Willoughby, Teena. “Do Video Games Promote Positive Youth Development?” Journal of Adolescent Research 28.2 (2012): 155-165. Web. 12
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
Video games have improved a lot since they were first introduced. They have also made a lot of impacts in our generation by making gamers more social, teaching children through educational video games, and how video games can improve our health. Furthermore, the articles show many different ways that proves that video games aren’t bad for you physically and emotionally. Since video games were introduced they have changed our society.
Gentile, Douglas A. "The Multiple Dimensions of Video Game Effects." Child Development Perspectives 5.2 (2011): 75-81. Academic Search Complete. Web. 24 Apr. 2014.
“On Tuesday, November 2, while the rest of the country was voting, the Supreme Court of the United States heard oral arguments in Schwarzenegger v. EMA, the landmark case in which the state of California is petitioning for the re-instatement of a California law banning the sale of deviant or morbid violent video games to minors” (Macris). This case is a current example of the opponents of video games trying to prove video games are a bad influence on children and teenagers. Violent video game opponents have always tried to disprove the positive effects of video games. They also have been known to make up and mislead with tales of terrible side effects. This essay will prove to the reader that many of these various statements against video games and their creators are false. Contrary to opposition arguments, video games actually present benefits to gamers by reducing stress, providing entertainment, and helping to develop motivation that could not otherwise be achieved through conventional means.
Gallagher, Danny. “7 Health Benefits of Playing Video Games.” The WEEK. The WEEK Publications, Inc. 10 March 2013. Web. 3 May 2014.
...ger effect than what it could be. Society should try to help persuade others that video games positively effect the nation and others who play it. Video games were created for positive reasons, and to increase human-kind’s technology and graphics. Let’s all call to action to help defend players and their games, as one can see they have major benefits that could improve society further than it already is.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2