Many people might argue that by focusing on playing too many violent video games are taking teenagers away from face-to-face interactions and expressing their body languages. When teenagers are exposed to the world of violent video games at such an early age, they are most likely to conduct an anti-associated behavior by acting extremely unusual. As people observe in the twenty first century technologies did come in as a handy tool for human, where technologies such computer, smart-phone, and TV become human entertainment. Within those devices, violent video game did play a big role for many young teenagers, and it makes an impact in their daily life uses. I agree that violent video game can make young teenagers intensely aggressive by the exposure with highly intense graphic screen, experiencing the lack of purpose, and virtual interaction can be lost.
Many young teens in today’s society are exposed to high digital graphic technology that allow for them to access intensely violent video games way too easily. This risk of factor can influence them to the concept of media violent images where those young teens might...
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...n, body-language, or personalities references to those through small media video game devices. If they create actual physical activities, then it can help them to express the real face-to-face interaction with people. Young teens may start to become less interested in sharing their emotions with people where they want to take advantage of the technology media to socialize with others. Teenagers can eventually develop aggressive behavior with the influence of playing too much aggressive action video games. This lead them to experience the lack of purpose, since they do not care about the importance of their academic studies instead of choosing play violent action games all day along. Violent video game can make young teenagers intensely aggressive by the exposure with highly intense graphic screen, experiencing the lack of purpose, and virtual interaction can be lost.
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