Review of Related Literature
Digital Natives in Education
Digital natives or digital learners absorb material best when connected to digital devices. These students are thought to be the generation of electronic multi-taskers and fast-paced learners. Digital natives can understand and use technology to engage in multiple activities at once. (Dicheva, Dichev, Agre, & Angelova, 2015) Marc Premsky, the creator of the term digital native, states that this is the first generation, which has had access to new technologies since birth. Computer games, the Internet, a cell phone, or any digital tool has become a part of this generation’s everyday life. This way of interacting has determined a different way of thinking, reception, and processing. Learners today work when connected to a network successfully and respond positively to instant rewards. Another quality this generation possesses is a preference for quick access to information. ( Onitâ, & Asan, 2013) Teaching a digital native is complicated. An educator needs to facilitate an environment in which a tremendous amount of engagement, interaction, constant multitasking activities and rewards are present.( Rosli, Saleh, Aris, Ahmad, & Salleh, 2016).
Gamification in the classroom
In an article published in The Futurist Araton M. Cohen explains that Gamification is the tool of the future and is quickly becoming the tool of choice. Slowing education is moving from printed text to " learning almost entirely online and declaring textbook more or less obsolete." (Cohen, 2011) He feels traditional textbooks are not able to serve the needs of a student anymore. Children today are digital natives as such they have turned to all sorts of gaming. Video Gaming or virtual realities are perfect e...
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... engaged in a game and go through it to the end because they enjoy playing." (Apostol, Zaharescu, & Alexe, 2013).
Motivation and engagement have two different meaning in gamification, but they are highly related to each other in accomplishing the end results of a game. Gamification allows players to participate in a competition where the user enjoys playing every second. Games attract students to take part in learning a new topic. Students can demonstrate their understanding of the subject because of the instant feedback quality of a match. Gamification has many features that draw students in learning. The teacher creates memorable moments for students, while still integrating the content that needs to be learned into the game. The material built into to the gaming environment stimulates critical thinking, animation, and fun. (Apostol, Zaharescu, & Alexe, 2013).
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- The Internet provides accuracy, productivity, and possibilities that would be devastating if suddenly missing. Because of man’s resiliency, I don’t think that we would experience Armageddon if the Internet stopped. I do believe our world would become larger for a while. The miles shortened by email would lengthen due to postage delivery. The nanosecond returns to a minute, and memory would be placed back in photo albums and diaries. All changes would be temporary until necessity, and personal desire would lead the way to new technology.... [tags: digital immigrants, digital natives, technology]
732 words (2.1 pages)
- The Internet provides accuracy, productivity, and possibilities that would affect our day-to-day lives if suddenly missing. Because of man’s resiliency, I don’t think that we would experience Armageddon if the Internet stopped; our world would not be better or worse without the Internet. I believe our world would become different for a while; need and desire would quickly lead the way to new and improved technology to advance and rebuild a more powerful system. I believe that on a personal basis if the Internet were to be lost people would be affected in varying degrees.... [tags: technology, digital immigrants, digital natives]
946 words (2.7 pages)
- Introduction Firstly recorded in the report of the National Telecommunications and Information Administration (NTIA) survey in 1995, (Servon, 2002), the term Digital Divide presents an interesting quandary of information and communication technologies (ICT) disparities among countries in the world, especially between developed and developing countries. Many reports even showed that access to ICT in these information “have” and “have-nots” countries was unequally even (Bridges.org, 2001; Fuchs & Horak, 2008; Norris, 2001 ; Van Dijk, 2009).... [tags: Technology ]
1044 words (3 pages)
- Children today are not born with an umbilical cord, but a computer cord. Kids aren’t the way they use to be. How many times have you caught yourself thinking or saying this. Although a wide variety of scholars, such as Marc Prensky have noted the importance of integrating technology in classrooms in the development of 21st century student skills, addressing first and second order barriers to change has proven to be complex, challenging, and mostly unrealized. Still it can be argued that the future success of the students in the 21st century is dependant on the (triangulation) development of personal skills, critical thinking and technological fluency.... [tags: leadership, digital natives, digital immigrants]
2542 words (7.3 pages)
- 'Digital Natives and Immigrants: What Brain Research Tells Us' is an organized, rhetorical piece by Nancy K. Hethers, explaining the reasons and rationale behind the great divide of Digital Natives and Digital Immigrants, and sheds light over the effective cognitive development that takes place as a result of stimulating experiences in the light of Neuroscientic evidence and research. The underlying purpose of this article is to shed light over the fact that the brain adapts itself to the challenges and situations that it comes across, and that the brains of the Digital Natives are not more effectively equipped than the brains of the Digital Immigrants.... [tags: technology, ethos, logos]
1019 words (2.9 pages)
- Who are digital natives and digital immigrants. What are the differences between them. Digital natives are the generation which born and grow with technology so they are dealing with technology since they were kids so it is something useful for them. But on the other hand, digital immigrants are the people who came before the technological explosion and they did not use to deal with technology. So they are a combination of two worlds and each of them has a different view. According to the article Digital Natives vs.... [tags: Education, Sociology, Higher education]
714 words (2 pages)
- While exploring the literature I found that there is much literature on the topic of technology in education in general and there seems to be an increasing emerging body of literature exploring handheld technology. Therefore, in this review of the literature I will examine the literature on technology in general before moving on to review the few studies that have been carried out exploring handheld technology in education. I will begin by looking at the importance of the place of technology in the curriculum.... [tags: Education, School, Technology, Teacher]
1378 words (3.9 pages)
- Children today are not born with an umbilical cord, but a computer cord. Kids aren’t the way they use to be. How many times have you caught yourself thinking or saying this. Theories today believe that children form these generations are actually different, meaning their brains are different from when we were children. What can we do about it, or should we do anything at all. This paper will examine children today and the difference between the generations. Secondly, due to the difference in generations, the importance of maintaining social interaction, critical thinking and problem solving skills, which, are just as important as technical fluencies for the 21st century.... [tags: Technology Society]
2662 words (7.6 pages)
- In higher education, traditional students are characterized as 18-22 in age, majority Caucasian, full-time and interested extra-curricular activities (Falk & Blaylock, 2010). Today’s undergraduate students are classified as “digital natives,” because of their advanced exposure to the Internet, social media and other technology since birth (Liang 2010). The digital natives who started their undergraduate education in fall 2013 grew up when PCs, email, text messages, DVDs, smartphones, and the Internet already existed (Levine & Dean, 2013).... [tags: Higher education, University]
1011 words (2.9 pages)
- The history of gadgets goes back to those times when humans first started creating tools to make their lives easier. Various devices and appliances were created for specific practical reasons and were perceived as novelties in the beginning, due to the cautiousness in dealing with anything unfamiliar. The industry and technological advances of today has facilitated the invention of gadgets so numerous and varied that today most of the human life aspects are controlled or affected by technology. Once people started and ended up their day by looking at someone they loved.... [tags: Face to Face, Digital Technology]
899 words (2.6 pages)