Ko, Liu, Yen, Yen, Chen and Lin (2012) stated the “Internet is one of the most important communication and social interaction media in modern life.” Of course, too much of a good thing has always been a risk as Tuncay Ayas (2012) reported that “Internet addiction can be roughly defined as the inability of resistance for using the Internet excessively, seeing the time spent outside the virtual environment as a loss of time, being very furious and aggressive when deprived of, deteriorating of the person’s work, social and family life.” Kuss, Griffiths and Binder (2013) considered Internet gaming addiction one of an array of disorders included under the heading of Internet addiction.
The sources in this review were chosen because they covered the topic well from introduction to conclusion. Internet gaming addiction was chosen as the topic due to the author’s interest in the topic.
Kuss (2013) provided that Internet gaming started becoming popular in the early 2000s as did the study of Internet gaming addiction. Kuss listed risk factors that included socialization, reputation, a sense of responsibility to one’s team members and immersion in the game as well as escapism. In another article, Kuss, Griffiths, and Binder (2013) contend that symptoms of Internet gaming addiction are very much like substance-related addictions and that gaming has been highly researched to exploit its highly addictive potential.
Floros and Siomos (2012) explored the difference between Internet gaming addiction and excessive Internet gaming. They concluded that some individuals could play excessively without demonstrating negative consequences whereas those with an Internet gaming addiction were not as fortunate. Floros and Si...
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...rnet gaming addiction and nicotine dependence. Journal of Psychiatric Research, 486-493.
Kuss, D. J. (2013). Internet gaming addiction: current perspectives. Psychology Research & Behavior Management, 6125-137. doi:10.2147/PRBM.S39476
Kuss, D. J., Griffiths, M. D., & Binder, J. F. Internet addiction in students: Prevalence and risk factors. Computers in Human Behavior, 959-966. Retrieved April 2, 2014, from http://www.elsevier.com
Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the Internet and Online Gaming. Cyberpsychology & Behavior, 8(2), 110-113.
Satarri, Dr. P., & Ramsaswamy, Dr. S. (2004). Internet Gaming Addiction. Canadian Journal of Psychiatry, 49, 869-870.
Wei, H., Chen, M., Huang, P., & Bai, Y. (2012). The association between online gaming, social phobia, and depression: an internet survey. BMC Psychiatry, 12(1), 92-98. doi:10.1186/1471-244X-12-92
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