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Demand of 3d movies
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The movie industry is among the most competitive industries. Technology, opinions, methods, and people are constantly changing and opening the door for opportunities. This sentence is a bit awkward stylistically.-Christopher Thacker 4/6/10 8:17 PM Among these Among what? -Christopher Thacker 4/6/10 8:17 PM is the increase in popularity of 3D movies. A historically strong company in the field, Sony, is preparing to be at the forefront of this wave. In order to gain a better understanding of how this will be perceived by the consumers, we at the Cinema Consulting Group compiled questions and interviews several individuals. The results confirmed that there is a large market for new 3D movies, however there are limitations on what will be accepted. You should state this at the beginning. -Christopher Thacker 4/6/10 8:18 PM There are also other factors other than consumers that must be factored in when considering the future of the 3D market. Where is our Opportunity? Through research, the Cinema Consulting Group has determined that 3D films present a huge opportunity for Sony Pictures. "3D is clearly on its way to the mass market," Howard Stringer said in a news conference. (2010, para. 2) whenever there is a possible market or a potential new opportunity, it is the responsibility of the Cinema Consulting Group to analyze the situation. In the past 3D has been inconsistent in popularity. Now there have been advancements in technology, which allow filmmakers to produce 3D films in a digital format opposed to the old analog way. “Filmmakers say that 3-D, like sound and color, really breaks down the barrier between audience and movie” (Quittner, 2010, para. 3) Sony pictures have proven in the past that it is a strong co... ... middle of paper ... ...said “I would love to see old movies in 3d!” (2010, personal interview) Where do we go from here? There are still many developments that are occurring in order to further bring about this 3D revolution. It started with Avatar, and has been thrust into the public eye recently. It is still hard to determine the outcome of the things to come, but one thing that is for sure is that the demands of the public are constantly changing. When introducing a new element to any form or entertainment, it is necessary to do a lot of research and to keep your ear to the streets. The people will tell you what you want to know, as long as one knows where and how to ask. I would recommend exploring more elements of this opportunity. One that is becoming clear is the inequality between the number of 3D films scheduled for release and the limitation of movie theaters countrywide.
Movies today are extremely expensive to make and are typically financed through either film studio contracts or from investors willing to take a risk. In order to be successful, movies need to be marketed and distributed either under contract by the film studios or by companies that specialize in such services. The aspects of financing, marketing and distribution of films have changed between the studio and independent systems over the years as the evolution of the film industry took place.
Some would say watching horror movies and being scared out of your wits is a fun way to spend their hard earned money. They go see these movies on average once a week, each time choosing a newer version of a trilogy like “Chucky” or “The evil Dead”. Film making has come a long way over the last few decades, the graphic...
According to Martin, C. (2011) the consumers have already experienced the first and second screen revolutions in the past decades and are now in the middle of the third screen revolution.
Movies are a great way to take a break from your hectic life and just relax. Movies have been entertaining you and everyone around the world since the mid 1800’s. The evolution movie went from black and white pictures to color and sound to finally 3-D film. Directors, artists, and inventors took hundreds of years to just perfect putting the one by one captured pictures in a fluid motion to make a ten second movie. So, just think about trying to create the 3D effect or even how movies were created.
Especially with the Matrix coming out in 1999. It really brought the idea of virtual reality into the forefront.
As time and people are continually changing, so is knowledge and information; and in the film industry there are inevitable technological advances necessary to keep the attraction of the public. It is through graphic effects, sounds and visual recordings that all individuals see how we have evolved to present day digital technology; and it is because of the efforts and ideas of the first and latest great innovators of the twentieth century that we have advanced in film and computers.
In Hollywood today, most films can be categorized according to the genre system. There are action films, horror flicks, Westerns, comedies and the likes. On a broader scope, films are often separated into two categories: Hollywood films, and independent or foreign ‘art house’ films. Yet, this outlook, albeit superficial, was how many viewed films. Celebrity-packed blockbusters filled with action and drama, with the use of seamless top-of-the-line digital editing and special effects were considered ‘Hollywood films’. Films where unconventional themes like existentialism or paranoia, often with excessive violence or sex or a combination of both, with obvious attempts to displace its audiences from the film were often attributed with the generic label of ‘foreign’ or ‘art house’ cinema.
Augmented reality, is changing how we see the world. Augmented reality isn’t a new technology by any means. However, it is gaining popularity as the hardware and software that allows us to view our world through a new prospective becomes increasingly cheaper. As technology progresses, processers and circuits become smaller and smaller in size. Thus allowing for more capability from various forms of hardware like phones, computers, glasses, contacts, and even your car. All these devices have screens, or windows in which we look at our world, and with cleaver programs, software, and hardware, integrated into these modes which we view the world. The way which we see the world around us will forever change based on our own interests thanks to augmented reality. However, the question we have to ask ourselves is, is ability to overlay our world with whatever we please a good thing, or a bad thing?
Movie theaters are focusing on moving from film projection systems to digital and 3D systems. With these added technological changes, ticket prices typically rise creating revenue gains for the industry. These changes are drawing more consumers into the theaters because the in-theater experience is something that they cannot get from online streaming at
This research looks into the potential of augmented reality and more specifically spatial augmented reality. The purpose of this paper is to give the reader an understanding of what as well as where augmented reality has come from and how it is being used today. The paper will examine into different examples of augmented reality and how the term is not specific to a certain technology.
April 2007. Opposing Viewpoints. . Motion Picture Association of America. Motion Picture Association of America. 2011. .
Offering the unique ability to visually and audibly convey a story, films remain a cornerstone in modern society. Combined with a viewer’s desire to escape the everyday parameters of life, and the excitement of enthralling themselves deep into another world, many people enjoy what films stand to offer. With the rising popularity of films across the world, the amount of film makers increases every day. Many technological innovations mark the advancement of film making, but the essential process remains the same. Pre-production accounts for everything taken place before any shooting occurs, followed by the actual production of the film, post-production will then consist of piecing the film together, and finally the film must reach an audience. Each step of this process contributes to the final product, and does so in a unique right. The process of film making will now start chronologically, stemming from the idea of the story, producing that story into a film, editing that footage together, and finally delivering that story to its viewers.
...n able to reach otherwise. With unlimited possibilities and the creative minds in the world, the film industry is likely to consider seeing drastic changes. Like the world has in the past, peoples’ likes and dislikes will change with the ever-changing technological world. What we enjoy as a society in 2005 is likely to be considered as bland as we consider the black and white silent films, in the years to come.
The purpose of this research assignment is to put forward a convincing argument in how digital technology in the last four years have completely revolutionised the whole film industry. This thesis will attempt to focus on the main disciplines of film making and the impact that technology has had on each area. Firstly, this article will look at recent changes in the pre-production area of film making followed by what new equipment and storage facilities are being used during film production. Next is arguable the biggest transformation in the film industry as a result of technology, namely the post production stage. New methods of film distribution are explored followed by the negative impact that technology has had on the film industry with the main focus being on the illegal distribution of copyrighted film footage. New ways in post-theatre film distribution is also explored and the impact that continual break-through technologies are having on the education and training of professionals working within the film industry. Finally an examination of the impact of computer generated graphics on the film industry is concluded by a brief discussion on what the future may hold for the film industry.
In the following text I am going to answer this questions focusing on television and movies in the near future.