Cyber prison

1059 Words3 Pages

An online game takes a man’s life after more than a day’s worth of game play fatigue stops his heart, a result of his addiction to online games. Today there are many people who are highly addicted to online games and the consequence of it can be serious. I believe that Massively Multiplayer Online Role Playing Games (MMORPGs) cause more harm to players than they do good, and the government should require game companies to add time restriction features to their game to ameliorate the problem of online game addiction.
I used to be addicted to MMORPGs, specifically RuneScape. RuneScape to me was like a drug addiction. Everyday in school towards the end of classes my eyes were always fixed on the clock waiting for the hands to strike 2:40 and the ringing of the bell for my release. As soon as I heard that bell ring, I hopped out of my desk, bolted to my locker, and ran out to my mother’s car to go home. When we arrived home I flew into my room flip open my laptop and began to play RuneScape. I spent so much time playing MMORPGs that my grades in school dropped because I neglected my homework. RuneScape also destroyed my social life; I stopped hanging out with my friends. My cousin Michael was addicted to RuneScape as well and his consequence was far worse than mine; he dropped out of college due to failing grades all because of a game.
According to Richard Bartle, the ancestor of all MMORPGs started as Multi-User Dungeons (MUDs) in 1979 (Sanchez, 9). MUDs were mostly fantasy themed such as entering a dungeon to slay a dragon. These role-playing games were all text-based without any graphics. Instead, the players would cruise through text commands such as “walk north” and “open door on left”. Without graphics, the player’s own imagi...

... middle of paper ...

...ual Worlds & Mmorpgs: An Overview." Points Of
View: Virtual Worlds & Mmorpgs(2013): 1. Points of View Reference Center. Web. 29 Nov. 2013.
Driscoll, Sally, Wagner, Geraldine. "Counterpoint: Mmorpgs Are A Virtual Paradise With
Real-Life Rewards." Points Of View: Virtual Worlds & Mmorpgs (2013): 3. Points of View Reference Center. Web. 28 Nov. 20
"Economy - RuneScape Wiki." RuneScape. N.p., n.d. Web. 27 Nov. 2013.
Jing Da, Zhan, and Chan Hock Chuan. "Government Regulation Of Online Game Addiction."
Communications Of The Association For Information Systems 30.(2012): 187-198. Business Source Premier. Web. 28 Nov. 2013.
"Korean Dies After Two Days of Computer Games." Fox News. FOX News Network, 10 Aug.
2005. Web. 27 Nov. 2013.
Sanchez, Joe. "A Social History Of Virtual Worlds." Library Technology Reports 45.2 (2009):
9-12. Academic Search Complete. Web. 26 Nov. 2013.

Open Document