Essay on Correlation between Violent Games and Violent Acts

Essay on Correlation between Violent Games and Violent Acts

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A red sports car flies across the road and pulls into a convenience store. A young man gets out of the car bearing a crude, identity-concealing Halloween mask. He enters the store and immediately charges towards the cashier. He pulls out a serrated blade, “Give me all the money in the register, now!” he demands as the circumambient customers scurry fearfully out of the store. “Alright! Please don’t hurt me!” the cashier pleads as she nervously fills the man’s bag. She finishes loading his bag with a scarce amount of bills, amounting to 200 credits, now the official currency of The United States. The cashier crouches, still pleading for her life. An option appears on the screen “Tap A to leave no witnesses. Tap Y to spare the cashier”. James moves his thumb over the fingerprint keypad and fiercely taps A. The young character leaves the store, not before taking his reward for killing the cashier, the 25 credits in her purse. He hops into the sports car, an asset gained from murderous theft, and flashes down the road to safety.
“Yeah! That’s what I’m talking about!” James screams proudly. He had just completed another mission in his new game, ‘Grand Theft Auto VIII’, which hit shelves everywhere and flew into teenager’s hands on July 17th, 2035. It was the first K-Box game to net 10 billion credits. K-Box is a game system based on a keypad controller, which tracks your gamer identity and controller actions all with your fingerprint. Trevor applauded James, “Nice job. Now, move over so the master can do his job.” Trevor replied. James McKinley and Trevor Phillips have been best friends since last year, when James bought his K-Box. Trevor dives for the controller and begins a mission entitled “Half Measures”. A popup window appears...

... middle of paper ...

...s actions told what they were quite clearly. He took his prized K-Box and smashed it into the table; finally the table broke completely. James screamed at the top of his lungs. The game was broken, and so was James. “You’re always pushing me Trevor! You pushed me to say yes to that robbery, you pushed me to fight Jack, and now you’ve pushed me to this!” James hollered. “Well now you can leave! I don’t have a game system anymore, so there’s no reason for you to be here.” James replied coldly. Trevor was stunned, after a few minutes he was able to walk out of the house, never to return to James. In that colossal wreck, one thing remained salvageable; it wasn’t the table, the K-Box, the game, not even James’s friendship with Trevor. It was simply James. He was finally nonaligned with the shackles that his gaming system had placed upon him long ago. He was finally free.

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