Congrats: You Gained Loot and Experience

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Video games are popular electronic games that people are able to manipulate images on the screen using a computer platform and are wildly fun to play everywhere in the world. It started simply out as a black-white TV projector 2D image game for free-time to a complex high-definition colored 3D-images world-wide popular phenomenon popularity with people of all ages, especially children and adults, around the world. However, there have been research about the negative impact of playing video games that made them view as an unhealthy activity. Parents are concern fro their children on the thought that "Are video games good for you?" and always see researches on video game's negative side effects, therefore concluding them as another "it's bad for you" activity without looking at both sides of the story. It's best to let people to acknowledge or aware of the positive aspects possibilities of video games instead of primarily focusing just the negative side effects of them. Even though video games have been known to bring social and mental health consequences to people, it has benefits for the human mind enough that outweighs the negative effects and should be viewed as a valuable resource. Electronic interactive devices or video games are devices that involve user interface to generate a feedback using a platform (console) and a visual device (screen). These electronic devices that project a visual image that engages the human's mind through a visual electronic process to achieve a goal within the interaction system. Earliest video games have been created around the 1950s, starting out as simply a black-and-white interactive system like Tetris or Pong (Tennis Game for Two). Within the 21st century, video games evolved fr... ... middle of paper ... ...C News. ABC News Internet Ventures. Yahoo! - ABC News Network, 2014. Web. 27 Apr. 2014. ABC News on Technology Review, talks about the benefits of playing video games and what types of benefits it provides to understand the many concerns that parents have when they see their children playing video games. It explains that there are numerous types of benefits that simply playing video games can provide like educational benefits for students, social benefits, educational benefits for adults, improving multitasking, career benefits, encourage teamwork and cooperation, group and social play, building confidence, and promotes exercise. It supports my argument when video games can support the educational benefits for both adults and children when it comes to literacy, math, and understanding skills.

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