2. Literature review
2.1. Educational games
Computer Games can be seen as a new way of teaching children in an engaging way because games are seen as a motivational tool, but why is this? It is potentially because of the interactive and responsive nature of games that also makes the user part of the outcome rather than being a passive spectator. Computer Games successfully aid the learning process of the players as people learn by enjoying themselves; this promotes the idea that educational games can still be fun to play. The most successful games are complex and difficult, because the gamer can expand their learning potential through adapting to the new rules of the game they are playing. On the other hand some gamers, specifically beginners, are put off games that are difficult to play. However game designers need to design their games in such a way that the gam...
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...evisch, O., 2008: 'Should planners start playing computer games? Arguments from SimCity and Second Life', Planning Theory \& Practice, 9:209-226
Egenfeldt-Nielsen, S., Smith, J. H. and Tosca, S. P. 2013. Understanding Video Games. New York, N.Y.: Routledge.
Gaber, J., 2007: 'Simulating Planning SimCity as a Pedagogical Tool', Journal of Planning Education and Research, 27:113-121.
Gee, J. P., 2007: Good video games. New York, NY: Peter Lang.
Lacasa, P. Garcia-Pernia, M. Nunez, P., 2013: 'Adolescents Media Experiences in the Classroom: SimCity as a Cultural Model', Journal of Education and Training Studies 2:103-116.
Olson, C. K., 2010: 'Children's motivations for video game play in the context of normal development,' Review of General Psychology, 14:180-187.
Shaffer, D. W., 2006: How computer games help children learn. (New York: Palgrave Macmillan.
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