The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
The technology is still in an early stage. However the potential of AR technologies is growing rapidly, and it can be applied in various fields such as in engineering, medical, entertainment and also in education area. This research particularly interested with the possibility of utilizing AR for education, particularly for young children in science education. AR is able to stimulate new type of interactivity with virtual world. Thus is able to assist in their mental development. Students require the new stimulus to complement the conservative way of teaching and AR can provide new experience to them. According to Billinghurst (2002), the educational experience in AR is the ability to support and smoothly the transaction between two environments, which is reality and virtually.
This study aims to develop the requirement model which conceptualizes how AR could be used for supporting cognitive development in children learning environment which focused on Science subject. In order to promote new experience to students, a prototype for the assisted learning system based on AR technology has been developed. These are several factors why Science is dominates in this study and the reasons for these ...
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...pter covered the problem statement,research questions, aim and sub objectives, scope, and contribution this study for student itself, teacher and community especially in education area.
The whole in Chapter 2 is a critical literature review. In this chapter, it discussed on the VR and types of VR. In addition, it also discussed on the AR area include components, display, issues, definition, differential VR and VR. This also covered that cognitive development theory, learning theory, and learing style. All reviews are followed with the implication for each topic to this study.
Following the next chapter describes the research methodology. This methodology divided into five stage process followed by main objective; theoretical study, model development, design prototype, develop prototype and model evaluate. Each stage will be briefly described in the next chapter.
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