The document will examine an Art period which has influenced the appearance and design of video games. This will include the topic of the Edo period of Japan and how it affected generations of artists to the modern day.
The Edo period set in the era of 1603-1867 was commonly known as the Tokugawa Period, this was when the Japanese society was ruled by Tokugawa Shogunate and the country’s 300 regional Daimyo, which at the time were powerful territorial lords who rules most of Japan which then was contained under strict social order, economic growth and prohibited foreign contact with outside countries. Many of japans historical artists would usually create illustrations on large scrolls of paper which are called ‘Emakimono’. Paint ceramics, calligraphy on silk or paper, use ink wash to paint vast landscapes. The most popular art form was ukiyo-e.
Tawaraya Sotatsu, he popularized the ‘Tarashikomi’ style of painting meaning “Dripping in” the technique is applying a second coat of paint quickly before the first layer is dry, it was mainly used for creating fine detail on water surfaces or flowers.
(Wind God and Thunder God) (17th century)
(Koetsu) And (Sotatsu, The Deer) Left image
(Sotatsu, Peonies and Lilies) (1568-16-15) right image
Sotatsu uses the Tarashikomi technique daintly and effectively as you can see from the images above, his delicate strokes merges the inkwash and watercolours perfectly creating an effeicent effect.
Many artists were inspired by Tawaraya Sotatsu’s work one being Ogata Korin who enhanced the Tarashikomi style. He was mostly...
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...ing to a new more complex and challenging mode. Many games follow the genre of platform gaming, companies such as Naughty Dog produce games such as Crash Bandicoot, Uncharted Series and Jak and Daxter. The Japanese brought gaming into a new light, by introducing their fantasy style into the modern world through many games and manga, the style are not replicated exactly but are still being used today within games, such as weapons and armour, moves and attacks and most of all the exaggeration with character proportions, overall the Japanese brought critical ideas and styles into games and they would not look as surreal as they are today.
Works Cited
Anonymous. (2008). Katsushika Hokusai and his masterpiece paintings. Retrieved from Katsushika Hokusai.
Clements, J. (n.d.). The Medieval European Knight vs. Retrieved from The Association for renaissance martial arts.
I learned about many significant artwork and artist in this class. This class provided me with a better understanding of the history of the world Art, but also helped me understand the development of art style. However, among all of these precious pieces of artwork, there are two special ones that caught my attention: The Chinese Qin Terracotta Warriors and The Haniwa. Each of them represents the artist’s stylistic characteristics and cultural context. Although they represented different art of rulers, historical values, and scenes, there were visible similarities.
Katsushika Hokusai had a self-described mania about depicting things he saw in daily life. He was restless and therefore constantly sketched what he saw. Whether it was people, places, or landscapes, Hokusai developed a style unique to himself at the time. He made his own path in his style of ukiyo-e, away from the common depictions of
The Tokugawa period, also known as Edo period (1603-1867), was the final period of traditional Japan that lasted for more than 250 years (britannica.com,2013). The period was a time of internal peace, political stability, and economic growth under the Shogunate founded by Tokugawa Ieyasu. The Tokugawa Shoguns maintained strict control over the structure of society by keeping a firm control over what they were allowed to do and what they were not allowed to do.
Japanese sword history spans several centuries. It is commonly divided into five major periods, the Jokoto and Koto periods or the ancient swords, pre-650 A.D, and the old swords from post-650 A.D. until 1596 A.D. when the Shinto...
Pollock is most well known for his drip style painting method. This method is a type
Another famous work painted by Taikan Yokoyama is called The Wheel of Life (see appendix B). Taikan drew this in 1923 and it is part of a private collection preserved in the Tokyo National Museum. The Wheel of Life is a “… monumental horizontal hand scroll, measuring almost forty meters in length. It is ink on silk and measures 21 ¾ x 1,521 in. It shows the flow of a river from its birth in the mountains to its emergence in the sea and ascent into the clouds to complete the cycle” (Miyagawa, 65). The river is used to portray both landscape scenes and the ups and downs of human life. Yokoyama had used imported Chinese ink for this piece of work. The intense, glossy tone of the Chinese ink suited the subject very well. With the ink, he used all the techniques he had ever learned about ink painting in this work of art.
himself through his mediums. He used oil on canvas for his medium in this painting. There are
Hokusai’s artistic career was of much difference compared to the urban African-American artist Jacob Lawrence. The art works of these two very much different artists were both influential in the upbringing of the art era. Beginning with Hokusai’s art work, he was best known as the most surpassing Japanese artist, while also being recognized as Japan’s “leading expert in Chinese painting”. With over 30,000 pieces of art work throughout his life, including silk paintings, woodblock prints, picture books, illustrations, paintings, and sketches. Being most influenced by Western art and Dutch landscape and nature. As a result of this, Hokusai’s art works had an impact on Western artists, such as Vincent Van Gogh. Hokusai's best-known work, and Japan's
Hokusai began painting at the age of six and was an apprentice wood carver between the ages of 14-18. He is most known for his print A Wave Off the
In this portrait the artist uses encaustic paint an art technique using resin and wax that creates a hard, wax dripping texture.
Kevin Nguyen Chrysta Giffen Photo 40 Hiroshi Sugimoto Hiroshi Sugimoto is known for his concept of time and surrealism in his photographs. Sugimoto wanted to express his art through photography because he believed in preserving art. That is why you will notice some reference to history through his photographs. He was born in Tokyo, Japan in 1948.
Ruben’s retouched some of Leonardo, Raphael’s and Michelangelo’s paintings. He used black chalk for the initial design and Christoffel Jegher, another painter, went over it in pen and ink, and later Ruben’s retouched it with ink, brush and goache. Figure 4 shows this technique which is used in the retouching of Peter Paul Rubens work while being under influence of Michelangelo. The work is called Nude Youth Turning to the right. (Logan, Rubens & Plomp,
I digress. The Edo period was also known as the “Period of isolation” or “the Dark Ages” (Tashiro, Videen, 1982). Because of Japan opening their boarders this let the countries art flourish around the world. One artist how was heavily influenced by Japans are was Vincent Van Gogh. He even when so far as to copy some of their art because he found there style so in inspiring.
The feudal era of japan is knows as the age of the warrior or the warring states. This was a time when warlords and shoguns were in power and actually even more powerful than the emperor himself. There was a lot of famine and much of the country was stricken with war but at this was the time for artists to prosper, when legend was predominate. All of these things interacted with each other art dealt with human life; myth played a role in burials. Art in Japan during the feudal ages had a great influence of the time and reflected how the people saw and interacted with their environment and with each other.
Since its emerge as a genre of science fiction in the 1980s steampunk has transformed into a sub-culture with developing fan communities all around the world. Its distinctive features based on Victorian fashions, recreation of this fashion with modern tools and equipment, and solving modern day’s problems with steam powered, bronze coated unrealistic machinery. (Ferguson 66). Although the elements that created steampunk were mainly based on fashion, Rebecca Onion expanded this idea by claiming most steampunk works based on aestheticism, and a relationship of visuality between retro-Victorian style and contemporary technology (Onion 138). This relationship between style and technology helped creating a unique connection for popular entertainment of today and became intriguing for the generations of modern age. As one of the most popular ways of entertainment, video games were the most suitable choose for answering public demands and steampunk games started to be published by game developers. The children of the modern age showed their interests almost immediately and steampunk themed video games became one of the most loved genre for video game enthusiasts.