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Violent video games effect on kids
Whether violent video games have a direct impact on children's behavior
Negative effects of violent video games
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Anders Behring Breivik learned shooting from Call of Duty. He was the one who committed The Norway July, 2011, massacre. There are many people who think ban all violent video games. People who played these kinds of games started to play them from an early age. After seeing children play violent games, someone will want to fully support preventing these kinds of games from getting into children’s hands. Violent video games can be somewhat good, and the game industry is providing great economic growth in different parts of the world. Regardless of this economic growth, children experience educational adversity as result of playing games Time and attention are two keys elements for students to succeed. Playing violent video games inhibit a student’s capability to learn. Usually, children are not satisfied with anything they have. Increasing the number of hours playing means kids cannot stop playing after just one hour. Research on this major problem gives some number that should be used to prevent this problem from happening in the future. According to Douglas A. Gentile, Ph.D, an associate professor of psychology, declared that in the middle of 1980’s the average amount of time they had been playing video games was quite low, on average about two hours spent on playing per week for girls and on average boys spent four hours of playing video games. In contrast, in 2012 he ends with average the girl playing about 5.5 hours per week and boy about 13 hours per week. As long as children grow, their desire for playing games expands. After children get used to playing at a limit they consider as normal, it can take them out of studying life. Not only are video games time consuming, also they can take attention ... ... middle of paper ... ...ar-sighted it and exophthalmia. Finally, video gamers have a lack of ability to control their anger. Grant James, in his book Australian Psychologist, take a position in anger by mentioning how people change performance after playing violent video games for 20 minutes. Changing in scores in the game for players increased anger after playing a short game. As player deeply focused on his or her game, intensity have increased. Learning and achievements on school need attentiveness on their requirements. Because there are huge competitions on successes in our new life, there should be some sensation on children and their school. Preventing violent video games in children’s hands should be taken extremely seriously. It is handled at childhood age and it can perish in future generations. If the problem is not solved now, it will get more complicated in the future.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have a few things in common, they are all school shooters that have killed and injured a combined total of 149 human beings and are or were believed to be avid violent video game players, who also committed suicide immediately after carrying out their attacks. To the public, school shooters seem to share a direct connection to playing violent video games and that playing them leads to violent behavior. Violent videogames have become a highlight in the media and national debate for this very reason but, there is no scientific evidence to support the existence of a causative connection between participants of violent videogames manifesting violent behaviors. The media provides biased information that misleads citizens into believing that said link is well established and accepted. I argue that parents should make responsible and well informed decisions in regards to their child’s videogame activities in spite of the lack of scientific research.
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
Video games are widely popular as a form of entertainment for young children and teenagers in the United States, and many of these games contain forms of violence. Because this causes exposure to such graphic images for many children, there has been a concern that these violent forms of entertainment affect these children. Numerous studies conducted by groups of psychologists have been directed on this particular issue, leading to evidence both for and against this claim. This is an issue which parents should acknowledge, as it greatly impacts their children. Therefore, parents must become aware of the issue of violence in video games and monitor their children’s access to such games because history as well as numerous studies and statistics to have shown that they have negative effects on children, causing desensitization due to the exposure to such intense images.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ...
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
After all, the researchers have proved that violent video games made a negative influence on children brain like thinking skills which made their behaviour aggressive, on their physiological energy leading to segregation in the family, and on the parenting role of the parents. Violence, at this point in time, is definitely part of video games. Many of the newer games are becoming even more violent, so it is important to demand to prevent the selling of the violent video games, in order to protect the children from all forms of violence and to keep them safe.
By mimicking virtual violence and causing harm to themselves and others. There have been many cases where teens are driven by violent video games to do real life danger, there even has been occasions where violence that causes others to be violent. "I 've been waiting to do this for years." Those were the words of Chris Harper-Mercer before he killed 10 people, including himself, and left seven more injured in the massacre that took place on the Umpqua campus”… “Harper-Mercer was known as a recluse who was obsessed with violent gaming and the digital world, even finding supporters on those sites” (Fletcher). Harper was influenced by violent video games and all the violence and he took the virtual violence and killed himself and 9 others. “In a 2006 study in the Indiana university school of medicine researchers did brain scans of children who played a violent video game and found for 30 minutes afterwards the children exhibited an increase in emotional arousal and a decrease on the parts of the brain that involved self-control” (Nakaya 38). With that said violent video games causing someone to lose self-control which isn’t good because it causes the person to lose focus on reality and to become less aware of what is virtual and what is real life. “Anders Behring Breivik shot 68 people dead at a youth camp of the Norwegian Labor party, another nine in a bombing of government buildings According to the judgment rendered against him, he liked playing violent games. He actually used the video game Call of Duty to train for his shooting massacre” (Fletcher). Because of Anders addictions to violent video games he has learned to use weapons like in the game and used the knowledge to actually kill people like he does in the video game. Using violent video games to train for a crime is the reason for the actions, young adults getting their inspiration
For example, regarding if video games cause aggressive behavior in children, in the opposite view think that violent video games should not be banned and sell it in everywhere because it is just a game that they will not be able to do in real life. However, David states "Although a link between video games and what the researchers define as “aggression” may exist, there is no causal link between violent games and violent criminal activity" (Willis 149). This mean that aggression does not have any relation with a criminal activity of an individual at all. In addition, there is another expert who believes there is no link between video games and people’s violent actions. Christopher, who is a professor assistant at Texas A&M University, insists that there is no correlation between aggression behavior and video games showing in his own meta-analysis that this theme was out of evidence and supporting that video games do not cause aggression behavior, that everything arises from the need to find a reason to blame after commit terrible acts of violence (Willis 175-179). However, while this view made some valid observations, this is not entirely base on facts. One of the best example is Andres Behring Breivik who decided to bomb a government structure in Norway, leaving eight people dead and several of them injured and affirming that a shooter game had helped him to do this massacre (Netzley 49). This shows that games are extremely damaging to society and violent video games cause violent actions. Another example is Jared Padgett a freshman student who killed a classmate and then suicide himself. Jared liked to play shooter games what left doubts about if this pastime can encourage children or adolescent to commit a violent act, and the idea that video games are violent in nature (Glynn
The violent video games are popular in a school. Parents can best protect their children by providing limits or be finding another interesting activities.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).