Sociability Of A Video Game: The Nature Of Video Games

1000 Words2 Pages

Introduction The nature of video games has been widely contested by researchers, video game producers, and parents. Many believe that video games are harmful such that it provokes aggression and violent behaviors upon those who play. However, if you take into account the statistics of game genres – one can see that video games of positive nature are sold more in total compared to violent video games. For example, according to the 2016 Essential Facts article, in 2015, violent video games (i.e., shooting and fighting) made up 31.2% of video games sold compared to 68.8% of other video games (i.e., strategy, sports, role-playing, etc.) sold, which are arguably positive. Parents are also in control of what their children play. In general, about …show more content…

When children play video games, they can discuss it with their friends at school or with their parents at home. It is also a medium in which players can come together to make it a social interaction. The content of video games is also another aspect of promoting sociability such that some games force you to interact in order to communicate with players online. • Shimai, Masuda, & Kishimoto (1990) conducted a survey of over 400 children that questioned the amounts of game play the kindergarten children played. They found that “kindergarten game players showed superior development in several aspects of social skills as compared with nonplayers” (p. 6). • Another study looked at the effects of prosocial video games on prosocial behaviors (Gentile et al., 2009). Prosocial behaviors may be defined as an intention to help others. They hypothesized that games in which the characters help and support each other in nonviolent ways should increase short-term and long-term prosocial behaviors. In their first study, they conducted a cross-sectional correlational study and confirmed their hypothesis that prosocial game exposure is positively related to prosocial behaviors. In a second study, they did a longitudinal study assessing Japanese children’s video game habits. Their results provide stronger evidence for a causal long-term relationship between prosocial gaming and behavior. In their last …show more content…

Video games can aid in the development of certain cognitive skills such that it can stimulate children in the learning of facts while also allowing them to apply skills of reasoning and creative thinking. Also, with new technology, video games are highly customizable which means children can adapt the level and difficulty to what they are most comfortable with, therefore letting them learn at their own pace while also retaining the information they just learned. • Romero (2016) conducted an ethnographic study by observing students between the ages of six and seven. They combined a movie and a video game together to see how one affects the other as seen through the students’ critical thinking skills. The results show that the combination of both tools “fostered collaborative interaction and debate among the students” (p. 481). The students were able to construct and build upon their own knowledge. Thus, this shows how video games can lend a helping hand in motivating students to learn. Spatial Skills – Spatial skills are important in solving many day-to-day tasks. Studies show that video games can help improve skills in regards to mental rotation and visual pursuit. Thus, if children started playing at an age in which they are able to comprehend concepts, they can build their spatial

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