Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Technology advancements in holography
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Technology advancements in holography
I. History
Holograms are three-dimensional images, which are diffraction patterns produced by a split coherent beam of radiation. They were discovered by Dr. Dennis Gabor in 1947 while he was working to increase the resolution of an electron microscope and discovered them completely by accident. Dr. Gabor gave holograms their name by combining the Greek words “holos” and “gramma,” which translates, “whole message.” 2 Whereas traditional photographs are only able to record the amplitude and wavelength properties of light, resulting in a two-dimensional image, holograms, in addition to storing the amplitude and wavelength properties are also able to store its phase properties. This additional property gives holograms their three-dimensional appearance and allows them to be viewed from many different angles.
Holography was hindered for about a decade after its discovery due to the lack of coherent light source. The solution came with the invention of the laser, which is capable of forming light waves with almost complete coherence. A laser could then be used to establish an interference pattern when reflections of its light from multiple points converge at a single point on a medium reactive to its light. Making holograms using this principle required elaborate setups to stabilize everything to isolate them from external vibrations, which made them difficult to create. These holograms are inherently static allowing for no interactivity.
An improvement came in the form of multiplex holograms, which contain the interference pattern of the same scene at different points in time. Depending upon the angle of view, a different picture can be seen. Thus, a view of the scene in motion can be witnessed by rotating the hologram about its pr...
... middle of paper ...
...urns to the idea of using holograms in museums as alternatives for replicas of artifacts. A highly, detailed holographic image of the artifact could be created and used for the static content. A computer-generated scene could then be created in the background, perhaps showing the artifact in its original environment. The interactive ability could then be used to display information about the artifact in the same view, which would create an immersive environment for viewer.
Works Cited
1 Bimber, O. (2004, January). Combining Optical Holograms with Interactive Computer Graphics, Computer, IEEE Computer Society, 2004, pp. 85-91.
2 Dr. Dennis Gabor – Father of Holography. (1999). Retrieved November 7, 2004, http://www.hungary.org/~hipcat/gabor.htm
3 Halle, M. (1997, May). Autostereoscopic Displays and Computer Graphics, Computer Graphics, ACM SIGGRAPH, 1997, pp. 58-62.
I observed a very unique series of photographs by Vik Muniz called Seeing is Believing. Vik Muniz’s images are not simply photography but are pictures of complicated pieces of art he has produced at earlier times. Utilizing an array of unorthodox materials including granulated sugar, chocolate syrup, sewing thread, cotton, wire, and soil Muniz first creates an image, sculpturally manipulates it and then photographs it. Muniz’s pictures include portraits, landscapes, x-rays, and historical images.
Ames Room Essay An Ames room is a distorted room that is used to create an optical illusion. It was created by an American ophthalmologist named Adelbert Ames, Jr. in 1934. The same room wasn’t constructed until the following year in 1935. It tricks people into being ordinary cubic shaped, but the true shape of this room is trapezoidal since the walls are slanted and the ceiling and the floor are inclined. As a result of the optical illusion, a figure or person standing in one corner appears to the person looking through the hole of the room( box) to be very big, while the other figure or person standing in the other corner appears to be too little.
van Wijk, J.J., "Views on Visualization," Visualization and Computer Graphics, IEEE Transactions on , vol.12, no.4, pp.421,432, July-Aug. 2006. Retrieved from http://ieeexplore.ieee.org.uproxy.library.dc.uoit.ca/stamp/stamp.jsp?tp=&arnumber=1634309&isnumber=34266
Debord, Guy. "Society of the Spectacle." Society of the Spectacle. N.p., 1967. Web. 22 Apr. 2014.
Using 360° stereoscopic spherical video and 360 x 360 surround sound from professional VR video cameras can capture virtual reality environment. The virtual reality environment can be emerged in by the users using head-mounted displays.
Two dimensional computer generated imagery was used to express depth and to produce new shades that could not be depicted just through animation and drawing.
The story of augmented reality goes back as far as the early 1900’s when L. Frank Baum wrote the “novel The Master Key. Printed in 1901, the book mentions a “character marker” set of electronic spectacles that when you view someone through them would show a letter on that person’s forehead regarding their character.” However, the first invention to use some type of augmented reality would not come along till 1968 and Ivan E. Sutherland and his head mounted three dimensional display. “The fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves.” This would allow for an illusion of 3D on a 2D plane. This however, wasn’t true augmented reality; yes this augmented what you see on a screen and gave an illusion of 3 dimensions, but it does not overlay actual reality with com...
There are three major types of displays used in Augmented Reality: head mounted displays (HMD), handheld displays and spatial displays. HMD is a display device worn on the head or as part of a helmet and that places computer generated images (CGI) over the real and virtual environment of the user’s view. This is accomplished by projecting CGI through a partially reflective mirror on the lens of the HMD, thus allowing the user to viewing the real world and at the same time see the augmented world too.
Virtual Reality has steadily progressed from where it originally started out. As technology started to grow so did new ideas ranging from the internet to Virtual Reality. These new never seen ideas started off as just a mere thought but slowly started to turn into a reality that could help humanity in a drastic way. The original Virtual Reality interface was the HDM unit that MIT and the University of Utah first developed back in the early sixties and seventies. Ivan Sutherland was mainly responsible for this Virtual Reality idea coming about but had help from cinematographer Morton Heilig. Morton created the first full surround multisensory machine that was called the sensorama which was developed back in 1960 and actually still works till
"Optical Computers." UNCW. University of North Carolina Wilmington, n.d. . “an optical computer is a ”
SCOTT, T. (1996). Virtual Reality: A Historical Perspective. Available: http://ei.cs.vt.edu/~history/Tate.VR.html#2. Last accessed 8th January 2014.
The only thing that the audience can see is just the images. They are unaware of the machines creating them. In an everyday life a person is constantly surrounded by many moving images. They can be billboards, commercials, films or live images happening in a real time. Is it possible to find the etiological origin of the small screen? The solution remains more speculative compared to the big screen. It may be essential to remind the fact that since the beginning of the fire screens were frequently ornamented with pictures. Throughout the Victorian era, the big folding screens used in the home for numerous reasons repeatedly turn into true mixtures of all kinds of printed pictures, remembering the numerous "scrapbooks" made by women and kids as fun. However, the images operate mainly as a decorative item, such screens expect the future improvement of media culture, displaying the vast spread of inexpensive mass-produced images in the 19th century, thanks to advances in print equipment and image duplicate technologies. Undeniably, the routine of decorating screens with images has become so usual that average artwork has occasionally been compared by
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
Technology is getting smarter each and every day as we look towards the future. There are many state-of-the-art products and programs that are being developed to fit our needs. One the biggest devices that came out recently is Virtual Reality. Virtual reality is also known as “VR”. Virtual Reality is a computer engineered simulation of a three-dimensional image or setting. It can be interacted with almost a real or physical way by a person using special equipment. Some equipment includes a helmet with a screen inside and gloves or remotes fitted with sensors. Virtual reality is becoming more popular as major companies are developing the technology and making it more accessible to the community. Many people ask the question such as “What is
A history of the beginning of the year augmented reality 1957-1962, when an inventor named Morton Heilig, a cinematographer, created and patented a simulator called Sensorama with visual, vibration and odor. In Virtual Reality technology, users interact with the virtual environment created for simulating the real world, but the user can not see the real world around him. In the augmented reality technology, the user can see the real world around him with the addition of a virtual object generated by a computer. Augmented reality 3D objects that appear directly in the media, it would require a special tool called a Head Mounted Display