Violent Video Games Cause Aggression in Violent Video Games Cause Aggression in Children and Should Be Regulated

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Video games have become such a huge popular form of media as they are enjoyed by every people from all age. They can be seen as indispensable sources of entertainment for kids and teenagers, serve as the relaxing and joyful time after working hard. However, why does video game become such a controversial thing and why have many scholars begun to study both the negative and positive side of video games, especially violent video games? After a long time of studying overall the controversy, many scholars say that violent video games indeed can make players have violent thinking and aggressive behavior. Therefore, the violent video games should be regulated in producing and purchasing for kids and adolescents.

Of course, have fun with healthy entertainment after the hard working time is such a normative thing for anyone to do. When people get bored with funny, simple and cute game, they seek for games that create stronger feeling when playing and the more violent scenes they have, the better they are. Therefore, the huge numbers of violent video games have been produced recently and they have attracted the notice from many people. Not only teenagers, many adults become crazily addicted to the game and the average video game player is 30 year olds (Radford, 2005). After many massacres happened throughout the US History, for example the Columbine High school massacre (1999) and the Virginia Tech massacre (2007) , the shooters were all students and used to be fans of violent video games, people started to question whether the violent video game was just for fun and had no negative impact. Both Harris and Klebold, the two gunmen in the Columbine High school were fans of video games such as “Doom” and “Wolfenstein 3D” and “Mortal Kombat”(...

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...uaranty about the safety of the young people when they are addicted to violent media. One advice for parents is that they should move gaming stuff out of their kids’ room to the public space in the house, such as living room, so that they can know what their kids are up to (Layton, 2008). It is important to know that the maturity in emotion and perception can’t fully protect the players from all the effects of violent media (Bickham, 2006). Therefore, the violent video games should be regulated in producing and purchasing for kids and adolescents.

Works Cited

David S. Bickham, "Testimony before Senate Judiciary Committee Subcommittee on the Constitution, Civil Rights, and Property Rights," March 29, 2006.

Radford, Benjamin, "Reality Check on Video Game Violence”, December 4, 2005.

Layton, Julia. "Do violent video games lead to real violence?" 24 March 2008.

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