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The Use of Computers in Entertainment

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The Use of Computers in Entertainment

In today’s electronic era computers have a hand in almost everything. Entertainment is no exception, in fact with the coming of digital information has made one of its greatest leaps. Movies, games, music, even books that that are simple and easy as it is have been impacted greatly by computers. But how far is too far? Music is now stolen, movies the same, games can be hacked and broken into with simple programs. As technology continues, more and more information will be taken, changed, stolen, and laws will then be made to try to stop all of this. But all they really need is a good middle ground to work towards or land on.

With the coming of DVD’s computers moved into a big portion of the video industry. But with it came the ability to take a movie off of the disk and distribute it over user sharing programs. Many companies have tried to solve this problem by adding programs and such to the disks so that the information cannot be stolen. This does not stop DVD pirating, but it does cut down on the burning of DVDs. CD’s have also incorporated this type of programming for the same reasons.

The music industry was turned upside down with the coming of Napster. Why this was is not really understood, because many programs that were out previously that did the same thing. Scour was a one of a kind program, and before that simple FTP sites were in abundance, as they still are, to download music. Perhaps the ease of which Napster allowed users to share information is what bothered them. But a lawsuit was taken against Napster, and it had to restrict many of its features ( But if they had simply come to a common middle ground, perhaps having users pay to use the service or pay for the music itself, would have been better. Just because Napster was forced to add program lines that all but shut the program down didn’t mean the other user to user programs were forced to stop being made. In fact when one is shut down it seems like 5 replace it. Because of this many programs that have a service fee or a membership of some sort is ignored. Why pay when you can get it for free.

The computer as well has impacted games. Well, in all reality games are the driving force of new computer upgrades. But many games have tried to keep people from sharing copies by adding programming that only allows a single computer to have the game on it, and online communications with the company can create many problems. Some games that are now produced have gone so far as to basically ruin the game to keep people from sharing game ( There are no laws against this; in fact the laws work in favor of the company not the user. Games can also be changed, or hacked, using hacking programs. These programs allow a user to go into the game files and change them to suit their needs. If more ammo in a game is wanted, change that code (GamePro Magazine pg. 84). Many companies feel that this takes away from the integrity of the game. But as long as there are computers to create games, there are computers that can dismantle the game as well and warp it to users want.

So when will it go too far? Will there soon be laws that won’t allow us to even play a game on our computer for fear it is pirated. Or will we have to start paying more and more for games that are already expensive. Will we be forced to pay to download things, or will the Internet have a watchdog added to it to make sure that no one does anything else wrong. If that is the case then perhaps our daily lives should be put under lock down as well. Most people do illegal things every day even if they don’t realize it. Why are computers targeted more than other things? Perhaps because there is so much money that goes into a computer, or a game, or the music that is digitally created. Paying for services wouldn’t be a bad way to go, and everyone should be happy then. But monopolies would then have the ability to take over and drive up prices, much like they do in every day life. When will it end?

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"The Use of Computers in Entertainment." 07 Dec 2016

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