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Violent video games negative impact on kids
Violent video games cause behaviour problems among
Violent video games cause behaviour problems among
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Imagine this you’re a parent reading quietly in a room, then you hear shouting and stop coming from your child’s room. You normally well behaved child is screaming and shouting after losing a games in call of duty, and you are wondering why he is acting like this. What you might not realize is that it could be the violent video game affecting his behavior. The effects of violent video games in youth have devastating effects on them. These effects can range from violent behavior to acting out in school, and even possibly maybe even crime. The games you kids play could be more violent then you even know. Call of Duty, one of the leading first person shooter games, is all about war, and killing the enemy. Grand Theft Auto, is a big seller among teens, is a game all about gangs and crime. Parents might not always read the ESRB (Entertainment Software Rating Board) which show what kind of martial are contained in the game such as: drug use, Violence, Sexual references, etc. To understand violent video games we need to know how video games started. Video games original started out as very heavy and very expensive machine. These machine go back to 1948 and were called Cathode-Ray Tube Amusement Devices (A Brief History of Video Games (Part I)). In 1972 Ralph Bear also known as the the “father of video games” invented a game console called the Odyssey (A Brief History of Video Games (Part I)). This system could was designed so that people could play video games on their Television. Also n 1972 Nolan Bushnell and Ted Dabney founded Atari and created the arcade game pong; which in 1974 was made into a home version (A Brief History of Video Games (Part I)). Later other companies came to be and they brought games like Pac-man and Donkey Kong.... ... middle of paper ... ...ee what age group that game is for. Do not be irresponsible because violent video games can cause child to become violent. Works Cited A Brief History of Video Games (Part I) - Safwat Saleem. Prod. Ted Ed. Perf. Medium Invader. Youtube.com. N.p., 13 Aug. 2013. Web. 11 Dec. 2013. Norcia, Andrea. "Parents & Teachers: The Impact of Video Games." Parents & Teachers: The Impact of Video Games. Palo Alto Medical, n.d. Web. 14 Nov. 2013. Sohn, Emily. "Video Game Violence ; Playing Violent Video Games may have Harmful Effects on the Brain." Science News for Kids Jan 24 2007: 0,n/a. ProQuest. Web. 14 Nov. 2013 . Video Games and Young People." Harvard Health Publications.The Harvard Mental Health Letter 10 2010ProQuest.Web. 28 Nov. 2013 What's the psychological effect of violent video games on children? (2011, Jun 28). Targeted News Service. Retrieved from
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Children playing such harsh games forty minutes a day will result their mind to alter. “A dose of violent gaming makes people act more rudely than they would otherwise” (These games have a huge result on the user’s brain. “Violent games activate their anger center while dampening the brain’s conscience causing them to become more violent” (“Children and Violent Video Games” 1). Teenage brains are in the middle of growing, so it is very penetrable for video games to have a major impact on the child’s mind. “Playing violent games correlates to children being less caring and helpful toward their peers” (“Children and Violent Video Games” 1). After these games get into the players mind, they began to plot disasters: shootings, bombings, and theft.
According to the article, "Video Games and Children," by Bernard Cesarone, ever since the 1970?s, parents have been placing their children in front of televisions and allowed them to waste away the hours playing video games (31). As technology and a national surge in violent entertainment grows, so does the onset of violent video games.
Many kids get angry at these games when they lose and can take it out on others. These games are promoting these kids to have more violent urges. Jill Adams, the author of “Effects of Violent Video Games”, states:
Video games, with violent content, do not cause violent behavior. However, in the case of an individual experiencing, violent, disruptive, and dangerous behaviors, video games may contribute to an outburst of violence.
When computer games first came out they weren’t all like “Pong”, one of the first game to appear. Most of the original games had violent intention, like “Invaders” where you weren’t welcoming the aliens with open arms. Another games that I consider somewhat violent and was also a big favorite, “Pac-man.” The fact that Pac-man went around eating ghosts and any thing else on the screen shows violence at some level. The whole idea that new games are more violent than old is absurd.
In today’s society, highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a painful sound into their opponent's ear in order to get the upper advantage. They also gave another group playing non violent games, the same opportunity. The study showed that overall the gamers playing violent video games were more prone to inflict more pain on their enemies, unlike the other group who inflicted considerably less pain. Kelly McGonigal, Ph.D who did this study agrees, “violent video games desensitize players to violence, and makes them more violent in real life" (McGonigal). Young adults are exposed to these terrifying images, harming their mental health. In recent events, a young eight year old boy shot his grandmother after playing Grand Theft Auto. This game is the epitome of why young people should not be playing these games. It is comprised of murder, drug and alcohol abuse, criminal behavior, violence and general disrespect for women, and foul language. In summary, young people should not be playing these games in order to save their mental health. Furthermore, television contributes to desensitizing society with it’s ...
For many years, many people have linked the increased violent and aggressive behavior in teenagers and children to violent video games for two main reasons. Video games are very addictive and gamers can become very violent and aggressive when someone tells them to stop playing and can spark the violence in people who already have aggressive behavior. Such examples of violence addictions were in the cases of Daniel Petric and a thirteen-year old that were very addictive to video games and had already aggressive behavior. Seventeen year old Daniel murdered his mother, Susan Petric, “after she being denied him access to Halo 3” (Massoud). If that didn’t sound horrifying, a “13-year-old boy murdered an 81-year-old for money to fund his online gaming addiction” (Massoud). We can’t deny the fact that these two cases of game addiction prove the argument, but everyone should ask themselves these questions. If parents did know about the viole...
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstate aggression and violent behavior. (Ferguson, 2014)
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
It is true that many of the popular games are violent, however there are also many popular games that are non-violent. Games such as Myst, Gran Turismo, The Sim collection, Pinball, Breakout, and Tetris are all popular games that contain little to no violence at all. Some people may question why there are so many violent games, and the answer is simple. Violence sells. People enjoy the action in violent games. The American audience craves violence and advertisers and producers create more violent games because it is apparent that Americans would rather play a violent game than something non-violent.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
With fast growing technology has made video games better. It has created a getaway place where one can role play and forget about the reality. But as video games become more popular it also becomes more and more violent. Playing hours of violent video games so impact the mind and behavior of young teens and children. Violent video games can cause aggressive behavior in children and teens. Children and young teens play hour of violent video games learn to be more violent and more demanding. They also seem too distant themselves form others and to be in their own world. This can cause interference with reality, being confused between the virtual world and
“YOU SUCK!” “I killed him!” “Head shot!” These are just a few examples of dialogue spoken by children while they are playing violent video games. These video games might seem like harmless fun, but what if the violence in these games is affecting the behavior of young players interacting with others?