Video Games: Positive Agents Of Change

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Video games have come under fire recently. Many people claim the graphic violence and adult themes in the games have affected younger generations and caused many violent acts. Others claim that video games have contributed to obesity and a lack of communication skills. Both of these claims are most often an older generation's misunderstanding of today's youth and the overreaction of the media. Rarely does the mainstream media portray video games for what they really are, a new way for kids to interact and share meaningful experiences all without being in any danger. Video games have endless possibilities and should be thought of as tools to teach the youth rather than the cancer that ravages them. Although many people see video games as a problem, they are actually a positive force because they have infinite possibilities for good. Video games have become one of the most popular pastimes for kids these days. With the advent of powerful graphics processors and more innovative chip designs, games are becoming incredibly realistic. This realism is what brings many gamers to the industry. Realism, in a sense, is why the gaming industry has taken off and increases profits every year. Video games are not just a fun hobby or pastime, they are way for gamers to escape the world and imagine themselves in an entirely new landscape. Video games are dreams with controllers. While driving through a racetrack in a video game, one doesn't feel as if they are sitting in front of a TV playing a game, they feel as if they are the car. This is a hard phenomenon to explain but video games are such a global activity inside the brain that the user actually feels as if he is in the game living the experience. This, is obviously lim... ... middle of paper ... ...deo games are a great way for kids and even adults to get away from the world for a while. Players are wrapped up in their own virtual world and can express how they are feeling through the game. Video games can also have great positive side effects and could even be the training mechanism of the future for many professions. The people who argue against video games on the grounds of violence and desensitization misunderstand the attitude of children toward video games and imply that humans are no more complicated than “monkey-see monkey-do.” Video games still have a lot of potential and they can be used for much more than just relaxation and fun. They can be a social medium, an agent of change. A good video game can be like a work of art that inspires people to try new things or change the way they think about something. But above all else, video games sure are fun.

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