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Advantages of video games essay
Educational benefits of playing video games
Can video games be educational
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Video Games are major distractions to students. Gamers spend an unnecessary and pointless amount of time playing video games. Distractions may not sound like a big deal, but a world without distractions would be an improved one by far. A common example of negative impacts on distraction would be video games distracting students from school. It is so dangerous because of it’s versatility of what video games can be played on. Cell phones, gamboys, PSPs, Xbox, Wii, laptops, Tablets, the list can go on and on. These gaming systems allow the versatility to be distracting from either inside the classroom on a phone playing angry birds when the student should be listening to a professor’s lecture or outside the classroom at playing on a Playstation 4 when the student should be studying. Education is a necessity to live an ideal life, with the world getting more and more competitive, there is no time to be distracted to do the best one in his/her education. When one looks how the United States of America’s levels in the mathematics and science subject are heavily lacking compared to other countries, it draws question if other countries education systems are advancing immensely, or is it our nation failing on keeping student’s focus education enough to stay competitive. Jongho Shin, Hyunjoo Lee, and Yongnam Kim had a study on school-level factors affecting mathematics of Korean, Japanese and American students or mathematical competition. The Koreans and Japanese demonstrated high performance on the international mathematics while the Americans did poorly on in the same test. The research conducted by Jongho, Hyunjoo, and Yongnam shows that America is slipping behind and need to stay focused on our education to stay competitive with othe... ... middle of paper ... ...n with Violent Video Games." Fox News. FOX News Network, 12 Sept. 2013. Web. 24 Mar. 2014. Russell A. Sabella. "Negative Potential of Video Games." Education.com. GuardingKids.com, 29 Apr. 2010. Web. 26 Mar. 2014. Jongho Shin, Hyunjoo Lee, and Yongnam Kim. "Student and School Factors Affecting Mathematics Achievement International Comparisons Between Korea, Japan and the USA." Student and School Factors Affecting Mathematics Achievement International Comparisons Between Korea, Japan and the USA (2009): 1-19. Http://www.sagepublications.com, 13 Oct. 2009. Web. 26 Mar. 2014. Krashen, Stephen D. The power of reading: Insights from the research. Englewood, CO: Libraries Unlimited, 1993. Funk, Jeanne B. "Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents." Pros and Cons of Controversial Issues. Procon.org, n.d. Web. 27 Mar. 2014.
"Do Violent Video Games Cause Behavior Problems?" The Premier Online Debate Website. N.p., n.d. Web. 13 Jan. 2014.
psychcentral.com. 15 Nov 2013. “Violent video games are not so bad when players cooperate”. youthsciencejournal.com. 10 Dec 2013. “Growing Up With Media: Exposure to violent material”.
This essay will attempt to prove, that statements made regarding the inappropriateness of video games are untrue. The advantage of playing video games can be proven in their ability to enhance learning, hand-eye coordination, and this in turn can enable children and teenagers to do better in school. Violent video games can help overcome anxiety by providing entertainment without leaving the house, taking everyday stresses out on the characters in the game instead of real life, takes the adolescent’s minds off worries and stress of the outside world, and encourages children to stay out of trouble. Video games c...
ScienceDaily, "Could Violent Video Games Reduce Rather Than Increase Violence?" 2009 Web. The Web. The Web. 23 Apr. 2015. The 'Second http://www.sciencedaily.com/releases/2008/05/080514213432.htm
Gentile, D.A., & Anderson, C.A. (2003). Violent video games: The newest media violence hazard. In D. Gentile (Ed.) Media Violence and Children (pp. 131-152)
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Jaslow, Ryan. "Violent Video Games Make Kids Aggressive, Study Suggests." CBSNews.com. N.p., 1 June 2011. Web. 13 Dec. 2013.s."
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
The media needs to understand the negative effects of video games, comprehend potential benefits of video games, and know how to monitor their impact in order to
Since the industry of video games has been around, people have been skeptical about video games and their effects to our society. People are so used criticizing video games, claiming that they only corrupt our families, ruin our social lives, and make us and our children more violent. People that are against video games also claim that spending your time reading books is a better and more beneficial alternative. But to blindly claim these things while there are so many benefits for playing video games is really absurd. In the essay “Games” written by Steven Johnson he talks about multiple advantages that there are to playing video games over reading books. Shigeru Miyamoto, a renowned video game designer, once said in response to critics “Video games are bad for you? That’s what they said about rock-n-roll.” Video games are an important developmental tool for young people because they enhance hand-eye coordination, teach problem-solving skills and strategy, relieve stress, and build team work, things which you would usually not find in reading books. Video games can be proved just as useful as reading books by statistics and studies, as well personal experiences from people who read, or play video games, or both. One doesn’t simply restrict themselves to one or the other and receive the qualities of both.
Today’s youth is heavily influenced by the media. Video games, television, and movies make up a large part of the lives of children in America. These easily accessible forms of entertainment are lightly regulated by parents and the government; children and adolescents are exposed to extremely violent media everyday. “By the time the average American child reaches seventh grade, he or she will have witnessed 8,000 murders and 100,000 acts of violence on television. Some people say so much violence on television makes American society- including its children- more violent” (“Causes of School Violence” 1). Among the violent media, video games are the current trend. Although video games are rated by ESRB (the entertainment sof...
Schwartz, Kelly D. "Chronic Violent Video Game Exposure And Desensitization To Violence Behavioral And Event-Related Brain Potential Data." Journal Of Youth Ministry 5.2 (2007): 95-98. Academic Search Premier. Web. 18 Mar. 2014.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.