Video Games and their Effects on Communities and Communications

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The definition of the word “community” in a dictionary dictates the following “a group of people living in the same place or having a particular characteristic in common” (Oxford Dictionary). From such a definition, video games where the users are able to interact with other people can be considered a community. All the users of such games have a common characteristic: they all like the game. However, there are a lot of questions regarding this issue. For instance, what are the effects of such communities? Are those effects good or bad for us? Are video games changing the way we communicate? Are they affecting our personal relationships? In this paper, I will not only discuss these questions, but I also will talk about how important the face-to-face communications are in our lives. Some important numbers that need to be recalled are that 68% of the US households play video games and the average age of a gamer is 34 years old. This statistical data shows that contrary to the common believe that video games are for kids and young adults the gamers are mostly adults, therefore, the problems discussed here are relevant for the entire society. According to a study made at Brigham Young University by Laura Walker, faculty member, and Alex Jensen, undergraduate student, video games are highly related to poor human relationships. Their study consisted of collecting information of 813 college students from all over the country regarding the time spent playing video games and the quality of their relationships with friends and family. The results showed that as the video games usage rate was higher the quality of their relationships was poorer. The study was not focused to find a reason to those results but, if we think a little about t... ... middle of paper ... ...ommunities and face-to-face communications aside just because there is an easier way of doing it, forgetting about the importance of the role these kind of things play and will play during our entire life. Works Cited Brigham Young University. "Video Games Linked To Poor Relationships With Friends, Family." ScienceDaily. 25 January 2009. 24 February 2011. Dretzin, Rachel, dir. “Digital Nation.”Frontlie, 2010.DVD. Entertainment Software Rating Board. “Video Game Industry Statistics”, ESBR.com, 2010. Web. 2 Feb. 2011. Hartley, Deanna. “The Cultural Effects of Video Gaming.”Certification Magazine.Certfification Mag., Apr. 2009. Web. 24 Feb. 2011. Huggins, Kim. “Face to Face Communication, 5 Reasons Why it’s Still Important.” The Women’s Information Network. n.d.Web. 24 Feb. 2011. Oxford Dictionaries. April 2010. Oxford University Press.Web. 24 Feb. 2011.

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