Preview
Preview

Essay Video Games: A New Experience?

:: 4 Works Cited
Length: 1426 words (4.1 double-spaced pages)
Rating: Blue      
Open Document




- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

In 1972, the famous video game Pong was released and quickly became the first popular arcade game. A simple game based on ping-pong with archaic graphic design and controls. Thirty-nine years later we have gone from Pong to elaborate Hollywood style games that are based around narrative like Call of Duty or Metal Gear Solid. Video games have come from simply being games to becoming what some argue is a new medium for narrative that can tell a story uniquely and completely unlike film and literature.
Now Pong included no narrative, but other early video games did. Mario Bros. tells the story of an Italian plumber who must travel through a magical kingdom to defeat a dragon-like turtle who has captured his love, the princess. A very shallow fairy tell that is only used as a back-drop for the icon of video games. The classic game Space Invaders tells its narrative by the title and game play alone. There are invaders from space that must be stopped, and that is exactly the game. The narrative simply gives you setting for the game. (Juul n.pag.) This was the basic use for narrative within a video game.
Current games like the Final Fantasy and The Legend of Zelda series prioritize and even sell around their stories. The Final Fantasy series play as turn-based role-playing games with a huge focus on story and character. Playing and completion is encouraged through engaging in and reaching the end of the narrative. The Legend of Zelda games stray from linear story-telling and use a more open-world game. That roughly means the player is able to explore many things at their own leisure and continue on with the story when they wish.
Since it is now established that video games past and present tell at least some form of a story, what...


... middle of paper ...


...jectives, player choice, engagement, involved narrative, exploratory worlds, and entertaining game play are the lifeline of a new narrative. In the very end, a game needs to be fun and engage in the player to live out and explore this new narrative medium.



Works Cited

Bissell, Thomas. Extra Lives: Why Video Games Matter. New York: Pantheon Books, 2010. Print.
Kent, Steven. The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World. New York: Three Rivers Press, 2001. Print.
Ebert, Roger. "Video Games Can Never Be Art." Chicago Sun-Times. 16 Apr. 2010. Web. 18 Feb 2011. < http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html>
Juul, Jesper. "A Brief Note on Games and Narratives. " GameStudies. 1 July, 2001. Web. 18 Feb. 2011.


Click the button above to view the complete essay, speech, term paper, or research paper

Need Writing Help?

Get feedback on grammar, clarity, concision and logic instantly.

Check your paper »







This essay is 100% guaranteed.


Title Length Color Rating  
Essay on Media, Video Games, and Boys - ... Americans have brought over 215 million video games in the last year; that’s more than two video games per household. The video game industry made almost as much money from gross domestic income as Hollywood (Sternheimer199). Over the past 25 years, games have progressed and have come more realistic. But are video games teaching our children to kill. Jerkin would argue no because computer games are a popular art, an emerging art, a largely unrecognized art, but art nevertheless .Regardless, critics still continue to target video games, as they grow more complex....   [tags: behaviors, teenagers, games] 612 words
(1.7 pages)
Better Essays [preview]
Essay on The Rise of Video Games in Today’s Society - ENC 1101 Cause and Effect Essay 06/12/10 Turnitin ID: 140507651 Word Count: 1015 The Rise of Video Games in Today’s Society (Zach and Herb) “Anger is a killing thing: it kills the man who angers, for each rage leaves him less than he had been before - it takes something from him” - Louis L'Amour. Video games, quite possibly the most popular form of entertainment in today’s society and one of the few industry that are seemingly immune to the current economic situation, offer an invaluable outlet to countless individuals....   [tags: Video Games ] 970 words
(2.8 pages)
Better Essays [preview]
Essay about Positive Effects of Video Games - In times when a child or a teenager is involved in violence, the Government Officials, Newspapers and parents have all blamed the video games as the culprit. As a result, video games have become a scapegoat for antisocial and violent behavior. It seems like the media always points out their fingers to something that they don’t fully understand. Studies had proved that video games are actually beneficial to different kind of people in many ways. For example: video games have helped kids with autism to improve their social skills....   [tags: video games, violent behavior, positive] 617 words
(1.8 pages)
Better Essays [preview]
Video Games: Positive Agents Of Change Essay - Video games have come under fire recently. Many people claim the graphic violence and adult themes in the games have affected younger generations and caused many violent acts. Others claim that video games have contributed to obesity and a lack of communication skills. Both of these claims are most often an older generation's misunderstanding of today's youth and the overreaction of the media. Rarely does the mainstream media portray video games for what they really are, a new way for kids to interact and share meaningful experiences all without being in any danger....   [tags: Video Games Essays] 994 words
(2.8 pages)
Strong Essays [preview]
Violent Video Games: Society’s New Scapegoat Essays - Do modern video games contribute to the increasing level of violence that we see around us. Can we really attribute the shootings and bombings we see on the news to the increased violence and realism of video games. Every day, people are exposed to violence through the TV shows and movies they watch, the video games they play, and national media networks who bombard us with graphic information portraying violent and hard-hitting global events. To top it all off, the media frequently loves to make outrageous claims that video games either “inspired” or “trained” the culprits of many of these violent acts....   [tags: Video Games, sociology, psychology, social comment]
:: 3 Works Cited
1251 words
(3.6 pages)
Strong Essays [preview]
The Significance of the Concepts of ‘Convergence’ and ‘Localisation’ for Understanding Today’s Global Video Games Industry? - The video games industry today has evolved, adapted and advanced dramatically involving profoundly new and improved technologies, increasing communication (online and through the social aspect of gaming) and entertainment, since it first emerged in the 1920’s with the early pinball machines, continuing further into the 1960’s, with the first videogame called ‘Space War’ produced in 1962 by Steve Russell (Merino 2006) and further developing to become the successful multi billion global phenomenon that it is today....   [tags: Video Games]
:: 12 Works Cited
2431 words
(6.9 pages)
Term Papers [preview]
Why Video Games Are Popular Essays - Humankind has been playing games since the moment we came into existence. Whether it is a sport, a board game, or a child’s fantasy every culture whether it is ancient or modern has something that its people do for fun. As time goes on people continue to invent new games to occupy their free time and entertain themselves. One form of play that has quickly become extremely popular is the video game. The 2011 edition of Essential Facts About the Video Game Industry states that “72% of American households play computer or video games”....   [tags: Video Gaming]
:: 7 Works Cited
1880 words
(5.4 pages)
Term Papers [preview]
Video Games - The Forgotten Art Essay - Video Games - The Forgotten Art Ask any major in the fine arts for the definition of art. They're likely to tell you that it is self-expression through the use of some sort of medium. Most commonly thought of are clay for a sculpture, paint for a masterpiece, even music notes for a four-movement suite. The last thing you'd think of is a computer program for a video game. But why not. Don't video games incorporate both artwork and music. Each one is considered art, but many people consider the result, when put together, to be a waste of time....   [tags: Argument Paper Video Games Art] 1842 words
(5.3 pages)
Powerful Essays [preview]
Consuming Video Games Essay - The rise and increasing popularity of computer gaming as a contemporary leisure phenomenon has become a significant part of many people’s daily lives. PC and game consoles as leisure technologies changed significantly during the last 20 years from simple games with basic graphics to intermediates between reality and fantasy, making it hard to distinguish what is hyperreality and what is not. Graphically ingenious (see Figure 1), with scenes and stories accompanied by realistic music and sounds, nowadays’ games contain 3-dimensional graphics of highly complex content and details, depicting natural human settings and expression of characters with utmost realism....   [tags: Video Gaming] 2243 words
(6.4 pages)
Strong Essays [preview]
Essay on The Violence of Video Games - The Violence of Video Games There are many views as to whether video game violence causes children to behave violently. Many children play violent games because that is what most people are playing and they feel that they need to do so as well. Violence is not only in video games but also in all other forms of media because that is what sells and what will make entertainment companies more money. Lately there have been increasing amounts of people that say that violent video games are causing a number violent actions....   [tags: Violent Games Entertainment Essays] 988 words
(2.8 pages)
Strong Essays [preview]