Computer role-playing game Essays

  • My Experience: My Extracurricular Activities And Work Experience

    1028 Words  | 3 Pages

    little kid I was interested in video games. I wouldn 't say I was ever addicted to them, although I do play video games quite frequently, but ever since I saw my friend pick up a GameCube controller I was interested in the way video games work. Video games fascinated me, I wanted to understand how they operated and how they were made. That curiosity holds to this day, I want to understand how the technical aspects work, how to code them, and about the games as an art form. That same drive and

  • Downside of Technology Exposed in Fahrenheit 451, by Ray Bradbury

    652 Words  | 2 Pages

    highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a

  • Mini-ethnography On Gamer Culture

    1960 Words  | 4 Pages

    online games. The most popular of which is an online modification of the game Half-life entitled Counterstrike. Counterstrike itself is comprised of players broken up in to two teams, terrorists and counter terrorists, who then compete against each other to achieve a range of goals in a variety of levels. People from anyplace in the world can log in to one of the hundreds of Counterstrike servers running on the Internet and team up with and play against anybody anywhere. To play the game players

  • Essay On Play And Play

    1647 Words  | 4 Pages

    improvisation, happy (opposite of depression).” (Chau 2014) Play is an aspect of game. Game on the other hand is a noun that explains “a form of competitive activity or sport played according to rules”. (Oxford Dictionary 2014) Game is a play activity with rules that involves challenges and creates a form of distraction and diversion in the players’ lives. Given the definition, there are a few ways in which ‘play’ and ‘games’ can be different from one another. The first difference is that play is often

  • The Development of Online Gaming Addiction in Adolescents

    1329 Words  | 3 Pages

    The online gaming community has increased drastically throughout the years. The community consists of people at the ages of five to forty years old. Among the group, adolescents that play online games are at greater risk of becoming addicted which is a detrimental problem in their daily lifestyle. Before discussing what online gaming is, an explanation must take place about the reason that the adolescent group is the most at risk. Adolescents are at the age where they are planning on going to college

  • Violent Video Games Essay

    1496 Words  | 3 Pages

    One of the greatest inventions of all time is video games. Video games have been around for many years, and throughout the years, it has been getting better and better. With technology, video games have been getting better and more. Video games also have become more and more violent, and have bought up much concern. Do video games have an impact on children and young teens? There have been many research that led to controversy. Video games have an impact on children and young teens it causes aggressive

  • The Legal and Ethical Issues of Online Gaming

    3198 Words  | 7 Pages

    into the gaming community, playing games for money compromise what many consider to be the purity of the gaming experience. It used to be that computer games were for kids, or grown-up "techies." While kids were just out to have fun, grown-ups played for entertainment or pride; being good at a game garnered respect from other gamers. Gradually, the gaming world broadened with the advent of adult themed games, the Internet, and the phenomenal growth of the personal computer. Today, the gaming market

  • How has Technology Changed Human Life?

    2047 Words  | 5 Pages

    Over the last few decades, technology has greatly increased its abilities. It started from the simple radio to now having cell phones which can surf the web. Technology has greatly influenced our society in many ways. Nowadays it has made family relationships have a different connection and has simplified people’s lives. A couple decades ago, a person would never had imagined to Skype a family member across the world. It would be like trying to imagine teleportation. It was unthinkable, but with

  • A Rhetorical Analysis Essay On Sidetracked

    1190 Words  | 3 Pages

    Sidetracked is a blog written by many different individuals that have traveled all over the world. The blog provides readers with personal experiences of adventures to exotic places. The authors post photos from their adventures and also create a very descriptive article to go along with their photos. The authors go anywhere from California’s Lost Coast to South Luangwa National Park in Zambia Africa. Capturing the emotion and experiences of adventures throughout the world is an invaluable experience

  • The Excitement of Gaming Turned into an Addiction

    971 Words  | 2 Pages

    acknowledgment towards my good performance in school. Video game became one of my favorite hobbies. I developed the interest in gaming and spent most of my time on it. It taught me some driving skills making it very easy in physical driving I spent approximately 8 hours on playing games every day. My reasoning abilities also got improved via puzzles and adventure games. The excitement of gaming turned into addiction to the extent that I downloaded games on every device including my cell phone. It began affecting

  • The Human Imagination

    546 Words  | 2 Pages

    The imagination is a wonderful escapism that allows one to deal with reality in another form. Through the imagination one has the ability to sustain reality, especially in a situation of trauma or abuse. On the other hand, some people believe that the imagination perpetuates and inhibits reality, and can leave oneself with an illusory existence. The imagination can be present in many forms and can aid in the healthy development of oneself in all stages of life. As a child, the imagination

  • How to Roleplay-by-Post: A guide to online character interaction

    1795 Words  | 4 Pages

    players, who are willing to teach and not be condescending toward such a player can assist in a person whose first language isn’t English, in learning written English. A Brief History about Roleplaying 1 Rolelpaying has its roots in miniature war-games. Instead of the typical approach of contr... ... middle of paper ... ... a character follow yours is okay, but you may not provide anything other than the description of “character B followed character A to the new location.” Character Development

  • Review: Star Wolves 3: Civil War

    1478 Words  | 3 Pages

    Introduction: I love games with spaceships in them, and have played almost every game for the PC with a spaceship in it since the mid 1980’s. Why am I bringing this up? Because the game I’m reviewing in, Star Wolves 3: Civil War, is just littered with spaceships. Does that make me more biased, or maybe more critical? It’s hard to say, but as someone who really enjoyed the previous two Star Wolves installments, I was pretty thrilled to take a crack at this new one. Let’s dive in and take a look

  • A View Of Skyrim

    821 Words  | 2 Pages

    examining a myriad of role playing games, there are certain aspects that are captured in The Elder Scrolls V: Skyrim, which are often found lacking in other games. These components place Skyrim in a class all by itself among Role Playing Games. The components of a great role playing video game are an engaging plot, deep and rich character development, and vivid graphic design all which coalesce into an intriguing game that tantalizes the imagination and captures the mind. The game starts at the character

  • Improving the Health and Nutrition for Students

    1020 Words  | 3 Pages

    There have been a lot of theories written on how we develop from birth to adulthood; the basis of it is explained within the three domains, physical, cognitive and social – emotional development and although they seem like three separate areas they in fact relate closely together. Arnold Gesell a theorist wrote a theory on physical development and explained how a child develops using age norms, he noted how a child grows and changes from a baby to a teenager going through puberty, how a brain develops

  • An Analysis Of 'Neverwinter Nights'

    1927 Words  | 4 Pages

    Since the advent of computers, fantasy role-playing games have made the leap from table top to computer. While the concept has stayed the same, many aspects of the games have evolved. Neverwinter Nights is a role-playing game that uses an electronic model similar to the popular tabletop game called Dungeons & Dragons. In Neverwinter Nights, the player ultimately becomes the hero of the story. The player is tasked with a number of challenging quests that test both the character and, hence, the player

  • Atwood's Tricks With Mirrors as a Declaration of Female Independence

    1426 Words  | 3 Pages

    are complex things, with ever-changing dynamics. Some traditional roles are always played in the constant search for balance between giving and taking in relationships. Women have historically and stereotypically played the role of "giver" in male-female romantic unions. In recent years the gender laws of relationships have been changing and evolving, but even as recently as the 1970s and 1980s women have been restricted to the role of complacent giver in their relationships. Their freedom of thought

  • Role Playing in Ernest Hemingway's A Farewell to Arms

    863 Words  | 2 Pages

    The Role of Role Playing in Farewell to Arms Listening to the radio today, I heard a song written a couple years ago that reminded me a lot of the relationship between Catherine and Henry in Hemingway’s novel Farewell to Arms. In this song, a girl asks a guy if he will be strong enough to be her man. She asks this question many times, each time changing the scenario for the worse in which she places them. Plaintively she implores, "will you be strong enough to be my man?" She seeks reassurance of

  • A Memoir Of The Craft Analysis

    729 Words  | 2 Pages

    “Books are uniquely portable magic,” Stephen King wrote on “On Writing: A Memoir of the Craft”. I quite agree with this view. In retrospect, the genres of books which I read gradual vary as my age periods. Additionally, those books which I have read browsed my horizon and improved my understanding ability to some degree. As a preteen, my parents thought that reading as a good hobbit needed to be foster from my childhood. Therefore, I had a bedtime for stories since I was three years old. My

  • Types of Gamers

    835 Words  | 2 Pages

    Video games have become one of the largest forms of entertainment within the last decade or two. People of all ages play these games to get out of the boring reality of things and experience the thrill of fantasy, combat, or adventure. But what kind of games gives you the experience you want? Some may want to control one person, a great being on a quest to restore his or her torn land, wielding great powers and becoming enveloped in a great story. Others may want to control a million persons, on