Young children are growing up in a technology environment. It is within this environment that traditional concepts of play are being influenced. Early childhood settings reflect children’s environments therefore the introduction of technology would be a natural consequence. Play is central to children’s development and learning, consequently technology play is influential. To benefit children’s development and learning, technology play has to be inclusive and developmentally appropriate with attention to technology placement while ensuring the learning is curriculum based. To extend the learning experience skilled educators have to scaffold children’s learning experience with different tools, technology play can thus be a useful tool.
Play crosses social and economic and boarders, it has implications for social information processing, regulation of emotion, empathy, conflict management together with skilled social interaction. (Creasey, Jarvis and Berk 1998).Play can be defined as the activities of non-serious nature, highly individual that are engaged in for pleasure which may not be associated with reality. (Saracho and Spodek as cited in Hoffnung, Hoffnung, Seifert, Smith and Hine 2010) ).Non play is initiated by the teacher with specific themes that are goal or result defined while play is characterised by self directed opportunities for the child (Yelland 1999).
Many theorists have discussed the importance of play in relation to children’s development. Lev Vygotsky regarded play as a major component for leading development in the early years similarly Jean Piaget theorised that children learn best by play (K Aronsson).
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I would include technology and software in a play-center for early childhood education because there are some educational games that can help you children learn. The games or things they do at school they can also do at home if they have the same program at home and they can show their parents what they learned at school. It can help children be better problem solvers and help teach them how to make hard decisions. Technology can help children learn more about the world around them and how the world around them works. They can be also taught how to use a computer which can be helpful in the future when they have to write an essay, fill out college applications or even job applications. We want our children to be prepared to help them in the
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When Albert Einstein stated that “play is the highest form of research,” I believe that from a child's perspective he could not have been anymore right. Through analyzing the play episodes of a four year old girl named Noelle, I was able to relate my observations to research and theory regarding the development and benefits of play that influence the social, emotional, and cognitive development of children. As children play they learn which helps them to progress and develop their minds and social skills. Play is one of the most influential exercises to progressively develop children.
Numerous sources have concluded that it is a necessity for children to have time to play for countless reasons; this includes the development of their mind and bodies. When observing a young child at the age of 4 on November 1st, 2016 I found information that supported why play was essential to children 's development. When conducting this observation I was unable to participate in the children 's classroom activities, but only allowed to watch and listen. During this observation, we were asked to pick one student to observe for this observation. I chose a student whose name was Wyatt, he demonstrated that play is a crucial part of their learning in terms of mood and interactions.
The question of the extent to which children learn through technological play is disputed. Most early years specialists agree that the best educational experiences are based on play. Some of the products available for young children use the concept of interactivity to claim they can accelerate progress in learning to read, write and use numbers. The learning toys are marketed at parents who want to get children ready for school but they are often based on mundane educational tasks disguised as entertainment. The so-called interactivity may well provide some initial motivation for learning but it rarely continues beyond the first few encounters and may even get in the way of the educational potential. Exposing young children to such technology presents hindrance to not only their physical and mental development, but their emotions as well.
The word “play” has numerous meanings to different people in different contexts. Therefore it cannot have one definition and is described in a number of ways. Smith (2010) describes play as involvement in an activity, purely for amusement and to take part for fun. That play is “done for it’s own sake, for fun, not for any external purpose.” (Smith, 2010. P4) Therefore, as one precise definition cannot be presented for the word ‘play,’ it is described in a number of ways such as social dramatic play. Briggs and Hanson (2012) portray social dramatic play as the building blocks of a child’s ability to accept the possibility to step into another world, building and developing on children’s higher order thinking, accentuating the child as a social learner. Another example of play is exploratory play, which is described as children being placed in an explorer or investigator role, to identify the cause or affect a resources that is presented to them has. (Briggs, M and Hanson, A. 2012) Games are also another example of play. They are included on the basis that playing games with rules, regardless of age, can develop a child’s intellectual capabilities along with their physical, behavioural and emotional health. (Briggs, M and Hanson, A. 2012).
Many theorists have tried to define play as a concept, however, no two agree on a set definition. Their backgrounds and induvial lifestyles influence the way they see the importance of play. Reed and Brown also believe that there isn’t an agreed definition of play because is something that is felt rather than done (Reed & Brown, 2000 cited in Brock, Dodd’s, Jarvis & Olusoga, 2009). In spite of this, it is clear that most theorists uphold the ethos that play is imperative to a child’s learning and development. There is a wide range of different studies and theories which helps us develop our own perception of what play is. In my personal experience I have found play to be a way of expressive our emotions, exploring and learning new things, thus
A major question that is continuously being researched and observed is whether children’s play is beneficial to children’s development. While many scientists have proved that play is, in fact, helpful in the development of children, I want to research how the different types of play affect children’s development, specifically children that are transitioning from late infancy to toddlerhood. The four different types of play that I will focus on observing is exploratory and manipulative play, functional or relational play, social play routines and pretend play. Furthermore, I would observe the children’s agency during their play and the social structures that can prevent children from playing, thus, resulting in lack of development.
The book, Exploring Your role in Early Childhood Education, defines play as, “any activity that is freely chosen, meaningful, active, enjoyable, and open-ended.”(pg. 140) Play has many positive characteristics such as freedom to explore and create. Suppose when a child enters his/her classroom and has various self-selection activities available, the child can become engaged in something of interest specifically to that individual child. The book also states, “Play is active and is natural process of mentally and actively doing something.”(pg. 140) When children can act out or explore experiences they are having hands on experience and learning by actually doing. Without knowing it, children are practicing body movements as well as mental processing though acting imaginary games out.
...ctive. Play is an essential learning tool and one that must not be ignored within the classroom. It is a catalyst to help children develop socially, emotionally, physically and cognitively. It is not only an important part of a child’s development as a pupil but also a child’s development as an individual.
The role of technology in early childhood education is a controversial topic to both teachers and parents. The main concerns of both teachers and parents is the potential benefits for young children’s learning and development.. Supporters and non-supporters agree on the importance of young children’s social, emotional, cognitive and physical development. Supporters feel children should have the opportunity to use the computer as another tool to aide in and encourage their development. Non-supporters agree the computer may be a useful tool for young children but feel many teachers may not be using the computers in the best way to promote a healthy development in the child. They also contend that introducing the computer takes away from important learning experiences such as play and art (NWREL, 2001). School programs are now working on ways to better integrate computers into the classrooms in order to offer the young children the opportunities to develop the necessary skills to grow as students (Gimbert, 2004). The purpose of this research paper is to examine the controversies that surround technology use in early childhood classrooms.
Children develop normally when they are exposed to different types of play that allow them to express themselves while using their imaginations and being physically active. According to the Center for Health Education, Training and Nutrition Awareness, “Play is child’s work”; this is true because it is a child’s job to learn and develop in their first few years of life, in order for them to do this, they play. Not only is playing a child’s full time job, the United Nations High Commission for Human Rights listed play as a right of every child. Through their full time job of play, the children develop emotionally, socially, physically, and creatively. Children need to participate in child-led play in order to facilitate healthy development of their minds, body, and creativity.
Scoter, J. V. (2001). Technology in Early Childhood Education: Finding the Balance (Series 17th ed., pp. 5-21). Portland, OR: Northwest Regional Educational Laboratory. Retrieved October 4, 2011, from http://www.netc.org/earlyconnections/byrequest.pdf
Technology is a recent development that has been widely used in many fields to enhance productivity and output. For instance, it has been incorporated in the education sector to allow easier access to information. Mostly, technology in education has taken the form of using computers and related accessories like software to enhance the learning capacity, information access, and development of students’ learning capabilities. In essence, extensive use of technology in classrooms has reduced the workload of tutors while enhancing the overall performance of students through employment of various programs aimed at developing the learning of students. Technology is used on all sorts of classroom scenarios including early childhood education. Some technologists and educations specialists, however, cite that use of technology in early childhood may be detrimental. This paper seeks to explore both the positive and negative attributes of use of technology in early childhood education.
In Kindergarten school, some parent believes play is the best way for young children to learn the conceptions, skills, and set a solid foundation for later school and life success. In the other hand, many parents disagree and believe play is a waste of time, messy, noisy, and uneducationall. I believe play is not waste of time, but it something worth to fight for, in this presentation I would show parent the main importance of some of the numerous kinds of play, and why play is a fundamental basis for improving children’s ability to succeed in school and life.