Special Effects: Simulation in Cinema by Temengua Trifonova

1097 Words3 Pages

There was a period of time in the postmodern world when a considerable number of works being published, broadcasted, or exhibited were demonstrations of humanities’ creative progression and development. A sense of awe and possibility permeated culture, and human beings were inspired to find new arts, new sciences, new voices; however, somewhere along the way the focus on aesthetics, originality, possibility, and intelligence blurred. It seems so anachronistic that, in a world where pluralism, an ability to engage in any culture, is more widely practiced than ever before thanks to technology, mainstream media has become so limited. Such limited depictions of contemporary culture reduce humanity’s ability to identify the constructed nature of their reality and to imagine possibilities outside of this system.
Advancements in technology have made it possible for astonishing inventions such as nearly limitless access to information via the internet, improvements in medical treatments, and a reduction in environmental impact; however, complications have arisen with the way humans interact with digital technology and media. For example, the evolution of visual effects in film and television are making it more difficult for audiences to decipher the images on the screen. In “Special Effects: Simulation in Cinema”, Temengua Trifonova, from the University at Buffalo, says “first, special effects distract the viewer from the supposedly most substantial aspect of the film, narrative; second, special effects present a danger to what is assumed to be the essential realism of film.”(Trifonova, n.p.) Ubiquitous depictions of gender and social roles are reamplified by visual media. Tracy E. Ore of St. Cloud University states that, “mass media oper...

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...d diversity as opposed to facilitating mindlessness and performativity.

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