Problem Gambling Service Coordination Demonstration Project Report
25 June 2010
Contents
Project Background 3
Project Methodology and Outcomes 4
Project Deliverables 5
Project Report: Integrating Service Coordination & Problem Gambling Treatment 7
Recommended Actions 8
Appendices 9
Project Background
The project is an initiative of the Victorian Government’s Taking Action on Problem Gambling Strategy (2006 – 2011) developed to enhance problem gambling treatment and the responsiveness of the problem gambling service system.
A key activity of this strategy is strengthening service delivery partnerships and service integration between Gamblers Help Services and Primary Care Partnerships (PCPs) and their member agencies.
The Victorian Service Coordination Practice Manual 2007 developed by Primary Care Partnerships is a statewide protocol for Service Coordination. It is:
• An agreed minimal standard across the State for how agencies work together to improve consumer care;
• An improved approach that enables organizations to be fully engaged in the principles behind Service Coordination;
• An agreed statewide platform; and
• It outlines common concepts and language to ensure improved Service Coordination across sectors. (Victorian Service Coordination Manual 2007)
According to the Department of Justice (DoJ) Problem Gambling Operational Guidelines 2008-2009 to 2010-11 ‘the multiplicity of presenting issues by problem gamblers and the public health framework within which problem gambling services sit, integration and coordination with many of the agencies involved in the PCP is considered an essential requirement in the delivery of Gambler’s Help services (Pro...
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...rrals and increase access for people aged over 55 years.
2. GHW electronic service directories information is updated: Connecting Care, InfoXchange and Better Health Channel.
3. HealthWest Primary Care Partnership continues its support of GHW implementation of Service Coordination and Continuous Improvement Activities.
4. GHW build on its current work and sponsor the development of an externally facilitated ex post action research project that validates / measures improvement in Service Coordination for:
a. Clients;
b. Referrers; and
c. Clinicians.
Appendices
Appendix 1 Project Work Plan
Appendix 2 Issues Paper
Appendix 3 Intake Survey
Appendix 4 Semi Structure Interview Questionnaire
Appendix 5 Referral and Entry Pathway GHW June 2010
Appendix 6 Comparative Summary GHW Intake & Service Coordination March 2010
Australia has the biggest gambling losses per capita of any country in the world and that burden will soon fall upon the future young Australians.
Gambling is very risk and will impact on finance, family, health and job. Firstly family risk, ”spend more time gambling or think about gambling and it can be difficult to maintain a normal life, this creates stress and ha...
Expanding gambling can increase gambling addiction. Compulsive gambling addiction is a social issue that is related to gambling. In the past, compulsive gambling was thought of as an issue or behavior for adults. However, “today’s youth are the first generation to grow up in a society where gambling is legal, easily accessible, and in most cases government supported” (Monaghan & Derevensky 537). Gambling is often advertised in the media as a quick and easy way to “get rich” and is rarely seen
Staff, P. G. (2004). Problem Gambling, The Issues, The Options. Toronto, ON: Center for Addiction and Mental Health.
The syllabus for the course Cross-Cultural Interpretations of Gambling Addiction, PSFA 381, provides course information, materials, and keys to success in this course. The syllabus states specific due dates for Self Assessments, which are short responses dealing with the assigned readings or films provided by the professor through blackboard. The due dates for the Self Assessments are: 9/3, 9/17, 9/24, 10/1, 10/15, 10/29, 11/5, 11/19, 12/3, 12/10. The Self Assessments are due by 11:59 pm on the due dates. The syllabus also states specific due dates for exams, the exams are based on online course materials. The exam dates are: 9/4, 9/18, 9/25, 10/2, 10/16, 10/30, 11/6, 11/20, 12/4, 12/11. The exams are offered for a 24 hour
"Gambling Addiction and Problem Gambling: Signs, Help, and Treatment." Helpguide.org: Expert, Ad-free Articles Help Empower You with Knowledge, Support & Hope. Web. 12 May 2011. .
The Gambling industry attempts to win support with misleading information in its promotions. For example, gambling is said to help stimulate the economy by providing more jobs. According to the American Gaming Association study, "In 1995, the casino industry recorded $25 billion . . . and paid only $7 billion in wages" (Arthur Anderson). Also according to Maura J. Casey, there is high unemployment rates around casinos. (Casey 37) With people's losses and by encouraging workers to believe in cheating customers, casinos focus on gaining more and more money for their n...
‘’Problem gambling is characterized by difficulties in limiting money and or time spent on gambling, which leads to adverse consequences for the gambler, others or for community’’. An estimated 2.5 per cent of Australians experience moderate to severe problems caused by gambling This means that up to 5 million Australians feel the health, social and financial impacts of problem gambling, including friends, families and employers of people with a gambling problem. (Productivity Commission, (2009). Gambling: Issues Paper. Commonwealth of Australia: Canberra)
Maxi Chambers, a former gambling addict, recalled a personal life story about winning five hundred dollars her first time gambling in her article “What I Lost Gambling.” She stated this event led to an uncontrollable need to gamble more frequently every week. In a compulsive gambler, the high from winning overpowers the disappointment from losing. This causes him or her to forget how much money has been lost and focus on trying to win
“Problem gambling, also known as gambling addiction or compulsive gambling, is defined as the urge to gamble despite harmful negative consequences or a desire to stop” (Northstar Problem Gambling Alliance 2015). Karen Frazier states, nearly 3 percent or 6 million adults and 500,000 teens meet the criteria for problem gambling (Frazier, 2015). Legalized Gambling has many positive aspects, and it should be noted that though a large number of citizens are considered “problem gamblers,” the majority of the population gambles causally and in moderation.
Gambling addiction is an issue found in numerous areas where gambling is legal. People who are addicted to gambling, also know as problem gamblers, face many health risks including depression, suicidal thoughts, loss of sleep, loss of appetite, migraine and anxiety in addition to marriage breakdown, problems at work and bankruptcy (9). About 2 percent of adults are thought to be problem gamblers (1). In today’s society this costly addiction is not often considered to be a common problem among those who gamble. Only a small amount of states in the U.S. give enough attention toward this rising problem of people that are sometimes even willing to commit crimes just to aid their addiction. In the past our government has sought out a few solutions that help those who have developed an addiction and prevent a further increase in the number of people becoming addicted. Personally, my outlook on the problem is that it needs a better solution. I think that a higher funding to gambling addiction clinics, more ordinance and restriction laws, and more prevention and awareness programs should bee brought into consideration in order to lower the amount of people who become addict to gambling.
Gambling addiction or compulsive gambling is a worldwide problem that many people suffer from and it can strain relationships, interfere with work, and lead to financial problems. Some people may do things they never thought they would do, such as stealing, just so they could keep on gambling. Many people think that they cannot stop, but with the right help they can regain control of their life. Compulsive gamblers keep gambling weather they are having a good day or bad day, this is one of the main reasons why they end up going bankrupt.
Gambling is an addiction that draws the attention of many individuals. Gambling offers individuals the idea that if they put more money down, they will win more money. This is a continuous cycle which never fails to stop but can be extremely detrimental to an individual and their families socially, financially and mentally. Gambling problems develop and worsen over time, similar to alcohol and other drugs. According to Dunstan (1997), there are five stages of gambling. The stages of gambling range from mild to severe, which can be a threat to both the gambler and their family. The five stages of gambling are non-gamblers, casual/social gamblers, at risk gamblers, problem gamblers and pathological gamblers. Depending on the individual and how mild or severe their p...
Gambling is described as the betting of money or property on the result of an event or game that is mainly random with the desire to win more money or gain additional property. The industry or sector created by the activity of legal gambling is referred to as gaming. Since inception, gambling and gaming has continued to develop to an extent that it worth more than $335 billion across the globe. Most of the revenues obtained in this industry are generated by casinos and lotteries. In the past few years, gambling and gaming have attracted significant concern and controversy, especially with regards to the morality of the practice and whether its financial benefits outweigh the damage. While proponents of gambling
There is a major issue to be dealt with, which is spreading with little regulatory oversight and no effective screens against participation by the young and the vulnerable. Internet gambling represents one of the fastest growing segments of online activity with more than seven hundred web sites now providing users the opportunity to wager everything from casino games to sporting events. According to internet research firms, the industry will pull in $1.5 billion in world-wide revenues this year. That figure is expected to hit at least $6 billion by 2006. Also, a survey conducted by the Pew Internet and American Life Project concluded that $4.5 million Americans have gambled online and that 1 million gamble online everyday.