Introduction:
The problem I am researching is the desensitization of America’s youth to violence in the mass media, specifically television and video games. I am interested in studying this issue because as violence on television and the violent content contained in video games have increased, so has youth violence. I want to determine if the increasing violence shown on television and video games has a desensitizing effect on America’s youth, thus increasing the probability that they will commit an act of violence. I believe that this research is important because violence on television and video games can be a form of classical conditioning. In the movie, “A Clockwork Orange,” the character was given negative reinforcement whenever he saw acts of violence shown to him on television. Eventually, he becomes repulsed by it and feels ill every time he sees or thinks of committing an act of violence. However, I think television and violent games are having a reverse effect on America’s youth. Violence is glorified in the mass media, and youth begin to associate killing with entertainment. They see violence as the “manly” thing to do, and they see how violence on television often goes unpunished. I believe this is a cause of youth violence because of the desensitizing nature of violence on television. One study showed that network programming averages 36.6 violent acts per hour. There is no question that this would have a desensitizing effect on America’s youth over time.
Literature Review:
I reviewed five studies related to my research. The first was an article from the Journal of Personality and Social Psychology entitled “Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life” by Craig Anderson and Karen Dill. The article studied the effects of violent video games on youths. The study found that real-life violent video game play was positively related to increased aggressive behavior and delinquency. Additionally, academic achievement was negatively related to the overall amount of time spent playing games. This study involved two different forms of observation. The short-term effects (laboratory aggression) of the video games were studied using laboratory observation, while the long-term effects were studied using surveys.
However, the reliability of this study might be in question. It would be challenging to blame an increase in aggression levels solely on the mass media. For instance, the youth’s role models, peers, and daily routine could all play a role in the youth’s behaviors and attitudes. These factors would be extremely difficult to regulate. However, this problem exists among both groups and hopefully cancels each other out. I would like to conduct the same experiment again after a while using different groups to test the reliability. Until then, it would be impossible to predict its reliability.
Conclusion:
The goal of my study is simple. America is a culture that glorifies violence, neglects our social problems, and puts vengeful, ruthless characters on a pedestal. Violence runs rampant in the media, and video games contain ungodly amounts of realistic, animated gore. I feel America’s youth is systematically becoming desensitized to violence for these reasons, thus the levels of youth violence in America are rapidly increasing. Through my research, I want to prove my hypothesis and show that violence in the mass media must be reduced.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
There is a "general consensus among social scientists that television violence increases the propensity to real-life aggression among some viewers," and yet, paradoxically, "there is presently little evidence indicating that violence enhances program popularity" (Diener & DeFour, 1978). Top government studies insist, "violent material is popular" (Surgeon General's Scientific Advisory Committee on Television and Social Behavior, 1972). Differing conclusions may be viable. One leading social psychologist flatly states, "evidence suggests that violence on television is potentially dangerous, in that it serves as a model for behavior -- especially for children" ...
A "hot topic" of discussions today is the issue of violence in the media. After reading about the subject, I am convinced that media violence negatively affects the viewer. The most susceptible are the young.
As censorship of the American media has broken down over the years, the amount of violence allowed to be shown in movies, on television, and in video games has skyrocketed. From coast to coast in our nation, this saturation of hostility in our media has caused many contentious debates between scholars, parents, students and government officials alike. In this controversy, the central argument revolves around the effects violent media has on our society. The question that most researchers strive to answer is this: does watching or participating in violent media cause violent or other harmful behaviors? There are those who would say yes, it does promote destructive behavior in real life. On the other hand, there are those who argue no, violent media is simply a reflection of what is already occurring in our society.
However, one of the worst results of violent video games is increased aggression levels. Professor Mark Griffith did a study, from which he commented "The s...
While violence is not new to the human race, it is an accumulative epidemic that is taking over today’s society. With firearms, ammunition and explosives becoming more accessible, this is resulting into more violent behavior and less serious consequences. Violence in the media plays an imperative role in the etiology of violent and hostile behavior in the world today. While it is difficult to determine which age group have experienced more televised violence, studies have shown that the consequences of aggressive and violent behavior have brought a great deal of human agonizing, suffering, pain and financial destitution to our society, as well as an atmosphere of apprehension, distress and doubt. Research indicates that violence in the media has not just increased in quantity; it has also become more explicit, sexual and sadistic. Most acts of violence in media and on television are laughed off and there are no consequences for these actions.
“There is little, if any, evidence to support the idea that that there is a direct relationship between exposure to violent media content and violent social behaviour‟. Discuss this statement with reference to the strengths and weaknesses of “media effects” research.
For example, some researchers claim that playing violent video games leads to aggression (e.g., Anderson and Ford, 1986; Ballard and Wiest, 1995; Irwin and Gross, 1995; Schutte, Malouff, Post-Gordon, and Rodasta, 1988; Silvern and Williamson, 1987; Sherry, 2001), whereas others claim there is no such relationship (e.g., Copper and Mackie, 1986; Graybill, Strawniak, Hunter, and O’Leary, 1987; Scott, 1995; Winkel, Novak, and Hopson, 1987; Sherry,
In a research analysis of Media and Violence, studies show that “Although the typical effect size for exposure to violent media is relatively small ... this ‘small effect’ translates into significant consequences for society as a whole” (“Media and Violence: An Analysis of Current Research”, 2015). This states violent behaviors can come from the smallest variables, or clips from videos, which is why it is important for parents to control what their kids see, read, and watch, and limit the amount of violence exposure.
Many psychologists have studied the effect of the media on an individual’s behavior and beliefs about the world. There have been over 1000 studies which confirm the link that violence portrayed through the media can influence the level of aggression in the behavioral patterns of children and adults (American Academy of Pediatrics, 2001). The observed effects include, increased aggressiveness and anti-social behavior towards others, an increased fear of becoming a victim or target of aggressive behavior, becoming less sensitive to violence and victims of violent acts, and concurrently desiring to watch more violence on television and in real-life (A.A.P. 2001). According to John Murray of Kansas State University, there are three main avenues of effects: direct effects, desensitization, and the Mean World Syndrome (Murray, 1995, p. 10). The direct effects of observing violence on television include an increase in an individual’s level of aggressive behavior, and a tendency to develop favorable attitudes and values about using violence to solve conflicts and to get one’s way. As a result of exposure to violence in the media, the audience may become desensitized to violence, pain, and suffering both on television and in the world. The individual may also come to tolerate higher levels of aggression in society, in personal behavior, or in interpersonal interactions. The third effect is known as the Mean World Syndrome, which theorizes that as a result of the amount of violence seen on television and also the context and social perspective portrayed through the media, certain individuals develop a belief that the world is a bad and dangerous place, and begin to fear violence and victimization in real life (A.A.P. 2001).
In an article written by Kevin D. Browne and Catherine Hamilton-Giachritsis out of Lancet, dated 2/19/2005, Volume 365 in issue 9460, on page 702 a collection of research shows short-term effects increasing the likelihood of aggressive or fearful behavior in younger children, especially in boys. It also shows research stating that there is a very weak correlation directly between media violence and acted out aggression. This article basically states that violent media being watched by children does impression and arouse some, but does not associate strongly with violent acts. This would help explain the fact that millions of kids watch violent television shows and remain nonviolent.
Television violence is also a cause of both violent and aggressive behavior in teenage boys. According to the evidence in a study done by Turner, Hesse, and Peterson-Lewis, it was concluded that watching television violence had a long-term increase in aggression in boys (Hough 1). In addition to this study, Dr. William A. Belson evaluated fifteen hundred boys, aged thirteen to sixteen years, and he determined that boys with heavy television exposure are more likely to commit violent acts than other boys (Langone 51). In Belson’s study, he discovered that the effect of each violent act on television was collective, and over time, Belson discovered that the boys engaged in many aggressive acts, including painting graffiti, breaking windows, aggressive play, swearing, and threatening other boys with violence (Kinnear 26).
Television violence, and media violence in general, has been a controversial topic for several years. The argument is whether young children are brainwashed into committing violent real-world crimes because of violent and pugnacious behavior exposed in mass media. In his article “No Real Evidence for TV Violence Causing Real Violence”, Jonathan Freedman, a professor of psychology at the University of Toronto and author of “Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence”, discusses how television violence, claimed by the Federal Communications Commission (FCC), does not cause real-world aggression among adolescents. The FCC determined to restrict violent television programming to late night hours only because their “scientific research” proves of increasing aggression among young viewers (Freedman Par. 2). Freedman goes on to explain that the FCC has no substantial scientific evidence stating that there is a correlation between fictional violence and real-world aggression among young audiences. He has completed research in 1984 and 2002 on the relationship between media violence to actual acts of violence on the street. Because he has completed research projects related to this topic, Freedman’s statistical evidence shows that there is a reduction in youth violence and it essentially does not cause real-world crimes (Freedman Par. 1). The FCC continues to claim that exposure to media violence does in fact increase aggression, and yet their readers continue to believe their fabrications. Freedman argues that people who research media violence tend to disregard and omit the opposing facts. No one type of violence is more effective on aggression than another type. There is no evidence showi...
The first effect of mass media on teenagers is violence. Aggressive behavior is the first example of violence in the media. Aldridge argues that, teens who watch violent movies may behave in an aggressive way towards others for example bullying and fighting in school. This is important because there are high risks of teenage developing into aggressive behavior that may last into adulthood if they are not being supervised on what they see on TV (2010). Fearful of the world may also occur for those who watch violence television programs. According to children and television violence, teens that are being over exposed to violent on television may worry about becoming a target of violence. The relevance of this idea is that teenagers will more likely grow up thinking that the world is a scary place and that something bad will happen to them (2008). Imitative behavior is another major effect of seeing violence in the media. According to Weldon, two teens from Johnstown, Colorado, killed a 7 year old girl by beating her to death. The teens claimed that they were imitating moves from a video game called “Mortal Combat.” This is an example case which shows that violence in the video game may lead to an imitating behavior (2007).
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...