E - Commerce
“E-Commerce", a term so widely and frequently used that it could have various meanings. In our world, E-Commerce has become so widespread that we encounter it in almost every aspect of our lives. Let's take the example of web addresses, open the fridge and you'll see a web address on almost every packaged product. This proves that more and more companies are making it to the web. The Internet has created a new world for them, a world where there is more interaction with customers and many financial benefits for the company.
E-Commerce is not only advantageous for businesses but it has also made the customer's life better and easier. Instead of having the customer go to the store and buy products, he or she can buy them online and have them delivered to his or her doorstep in the comfort of home without having to take a step outside.
In the future this is how buying and selling will be done in the business world. In fact, many companies today, are solely web based such as Amazon.com. Amazon.com’s site was launched in July 1995 with the main aim of selling all types of books online. Today, due to the boom of the Internet economy, Amazon.com now delivers its products to over 220 countries worldwide and sells millions of products such as books, electronics, DVD’s, toys and even tools and hardware. This example shows how much the Internet economy is powerful and bound to become more powerful.
So how does one go about ordering products from the net? The following points briefly outline an online shopping experience:
1. Many E-Commerce sites have electronic catalogs that you can browse or search for specific items.
2. As you find ...
... middle of paper ...
...rs services for the sake of credit card security, www.paypal.com, does not include credit card transactions at all. Instead, money is transferred electronically. Another thing you could do is to make sure that your credit card company has a liability policy. According to most credit card companies you are only liable to the first $50 a fraudster spends.
With the everlasting technological advances that are being brought out daily the Internet will become a second world for people everywhere, if not already. Eventually, this virtual world will combine the world economy in ways that are more efficient and dominant. Until then we can only sit back and enjoy the ride.
Bibliography
http://www.learnthenet.com
http://www.howstuffworks.com
Kleper, Michael: The Handbook of Digital Publishing
http://www.ebay.com
http://www.verisign.com
The main feature of Conduct Disorder, Criteria A, is a repeated and constant way of behaving that violates the rights of other people, or there are major age-appropriate violations of the norms of society, and three or more occurrences within the last twelve months, and one occurrence within the last six months (American Psychiatric Association, 2008). Jason meets Criteria A10, 11, and 12, Deceitfulness or Theft, because he burglarized a house across the street from where he was living, convinced his co-foster brother, Walt, to help him in the burglary, and stole his foster mom’s ATM card and withdrew $500 dollars. Jason meets Criteria A13, 14, and 15 for serious violations of rules...
Kanwal, F., Hoang, T., Kramer, J. R., Asch, S. M., Goetz, M. B., Zeringue, A., Richardson, P., & El-Serag, H. B. (2011). Increasing prevalence of HCC and cirrhosis in patients with chronic hepatitis C virus infection. Gastroenterology, 140(4), 1182-1188. doi: 10.1053/j.gastro.2010.12.032.
Video games have become a huge part of the culture of young people and adults alike, and many educators are finding ways to incorporate a love of games into their teaching practice, through options like “edutainment” and “gamification”. Edutainment is media that has both a high degree of educational and entertainment value. Gamification is the use of game mechanics and thinking in an educational setting, like earning points to level up or earning achievement badges for tasks completed. Both of these methods work well to engage students in learning. However, outside of edutainment and gamification, some educators are using non-educational video games, like Minecraft, to teach a wide variety of subjects and ...
Today, I want to share my knowledge on migraines with the help of three descriptions.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
The rise of the Internet in the last decade has brought about a new form of business that has revolutionized the way in which the companies of today operate. There are many possible explanations for the rise of this form of business in society, and all of these explanations are debatable. The rise of digital information and information technology has created a powerful tool that mutually enables consumers and companies to bring about the transformation of traditional capitalism. Companies such as eBay, an online auction site, have created a virtual marketplace for the collectivity of buyers and sellers, improving the dynamics of capitalism. These companies leverage the accessibility, efficiency and information-richness of electronic commerce using the Internet as a tool for the transmission of information. The capitalistic system remains constant in the traditional physical market place, as well as on the Internet; the difference lies in the efficiency of information transmission.
E-commerce is about two decades old, yet due to its fascinating dimensions, it remains a challenging area for researchers and professionals.
E-commerce is simply the ability to conduct business and personal transactions over the Internet. One of the most popular forms of e-commerce is business-to-consumer transactions where a company or business sells its products and services to a consumer over the Internet. Some examples of this type of e-commerce are Amazon.com, Nobles.com and CDNow.com. Albeit the popularity of this kind of e-commerce, the majority of e-commerce transactions are of the business-to-business (B2B) kind where sales occur between businesses [1].
According to the definition of Whatis.com "E-business (electronic business), derived from such terms as "e-mail" and "e-commerce," is the conduct of business on the Internet, not only buying and selling but also servicing customers and collaborating with business partners."[1]
Electronic Commerce as popularly as E-commerce has become a big deal in our growing economy due to the increase use of online systems. E-commerce now of the fastest growing business in the world. The technology has change the way of business. Business that have physical location have now made it an effort to focus their online business. It is the new sort of business platform where you can make use of different technologies like electronic data interchange or transfer document electronically. Online business is an effective of sales.
E- Commerce is a phenomena that is emerging rapidly between businesses all over the world, and it has affected the businesses at all sizes in many aspects.
E-Commerce or Electronic commerce is the trading of services and goods using the internet as the medium for communication. There are various advancements in technologies like mobiles, laptops etc which facilitate the working of this sector. Various technologies used are mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems and automated data collection systems. E-Commerce websites usually use the world wide web for advertisements, transactions and employ engineers, management, logistics, administrative jobs for smooth functioning. E-commerce users come from social media marketing and SEO.E-Commerce usually does either
E-commerce or electronic commerce is carrying out business communications and transactions through computers and over networks. It involves buying and selling of goods and services through digital communication. E-commerce also includes transactions on the World Wide Web and the Internet and means such as electronic funds transfer, smart cards and digital cash. E-commerce covers outward facing processes that interact with customers, suppliers and external partners such as sales, marketing, delivery, customer service, purchasing of raw materials and supplies for production.
E-commerce or electronic commerce is nothing more than the trading or retailing of services or products which is usually conducted through computer networks, usually internet (Turban, 2009, p. 90). Though e-commerce depends on various technologies like telephones, social media, mobile devices, e-mails etc, but mainly the operations of e-commerce are based on World Wide Web (Zhang, 2012, p. 232). Therefore, e-commerce may have to face vario...
The high take-up of the Internet leads to variety of opportunities in front of companies. People are more online than ever. They spend many hours each day on Social Networks such as Facebook and Google+. It is no wonder that buying and selling can now be done in a more convenient way. Although traditional shopping is still thriving, online shopping can be an alternative for people wanting to save time and money. If a certain customer plan to go shopping, it could be stressful and also be time consuming. E-business has made shopping or any kind of transactions online much easier and convenient. It introduces new facilities, opportunities and way of shopping for both vendors and customers.