Hypertext and Literary Study
Hypertextual fiction (hyperfiction) and other hypertext applications are making their way into the literature courses where, Professor Larry Friedlander says, “learning has basically meant the study of texts,” in the form of the “printed word” (257). And these newer works, inseparable from their contemporary technologies, offer the possibility of a very different type of literary study than the one most English majors experience in traditional literature courses. Print and book technology perpetuate and validate linear experience, thought, and narratives, which buttresses a hierarchical educational structure that shapes the roles of writers, readers, teachers, and students. Challenging our trust in the order and logic of linear narratives, linear cause-and-effect thought processes, the authority of the individual author, and our common dependence on the stability of the printed text, hyperfiction requires the interaction of the reader to decide the story, incorporates multimedia elements, and promotes associative thought processes. Whereas the print tradition supports the power of the author over the text, the text over the reader, and the teacher over the student—as the interlocutor to the domain of literary discourse and study—hypertext fiction empowers student interpretations, even requires them, distributing authority among the author, reader, teacher, and student.
To understand how print technology precipitates specific social consequences for the structure of literary study, we must consider the print tradition as part of a culture in which ideological and political choices have been made that effect learning and thinking. In other words, we must situate print in its social context, ...
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...rt Moulthrop’s Hypertext Novel Victory Garden.” Contemporary Literature 41, No. 4 (Winter 2000): 642-60.
Shakespeare, William. “Sonnets.” The Norton Anthology of English Literature, Vol. 1, 6 ed. New York: W. W. Norton & Company, 1993.
Slatin, John. “Reading Hypertext: Order and Coherence in a New Medium.” Hypermedia and Literary Studies. Edited by George P. Landow and Paul Delaney. Cambridge, Mass.: The MIT Press, 1994.
Swiss, Thomas. “Electronic Literature: Discourses, Communities, Traditions.” Memory Bytes: History, Technology, and Digital Culture. Edited by Lauren Rabinovitz and Abraham Geil. Durham: Duke UP, 2004.
Vielstimmig, Myka. “Petals on a Wet Black Bough: Textuality, Collaboration, and the New Essay.” Passions, Pedagogies, and the 21st Century Technologies. Edited by Gail Hawisher and Cynthia Selfe. Logan: Utah State UP, 1999.
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Bradbury attacks loss of literature in the society of Fahrenheit 451 to warn our current society about how literature is disappearing and the effects on the people are negative. While Montag is at Faber’s house, Faber explains why books are so important by saying, “Do you know why books such as this are so important? Because they have quality. And what does the word quality mean? To me it means texture. This book has pores” (79). Faber is trying to display the importance of books and how without them people lack quality information. In Electronics and the Decline of Books by Eli Noam it is predicted that “books will become secondary tools in academia, usurped by electronic media” and the only reason books will be purchased will be for leisure, but even that will diminish due to electronic readers. Books are significant because they are able to be passed down through generation. While online things are not concrete, you can not physically hold the words. Reading boost creativity and imagination and that could be lost by shifting to qui...
The article “The Phenomenology of On-Screen Reading: University Students’ Lived Experience of Digitised Text,” written by Ellen Rose covers a multitude of themes in which Ellen Rose interviewed ten participants from the ages of 20-55 and utilized their answers in order to communicate her belief that reading on screen is much different than reading a physical book. Throughout the article she targets her audience on students and uses pathos, ethos, and logos persuasions in order to appeal to her readers and convey that she is credible, trustworthy, and logical. With a close analysis of Ellen Rose’s article “The Phenomenology of On-Screen Reading: University Students’ Lived Experience of Digitised Text” it is safe to say that Rose draws her audience
Dogs are seen as an ‘evolutionary miracle’. This is because, over 100 years, they have the most breeds and changes than any other species. They have changed spectacularly from their ancestors the wolves; they domesticated themselves into dogs and they now carry many different traits. Wolves now have little use for us unlike dogs, for example, retrievers are bred to chase and then bring back
Atari, a name synonymous with video games. The makers of such hits as Pitfall!, Adventure, Centipede, and Asteroids. Atari’s name and moniker will forever be written down as one of the first, successful video games companies in America. But, how successful? It’s regarded among the gaming community as one the most scandalous and ludicrous actions in gaming history and, in recent years, has taken on a title of urban legend.
F. Scott Fitzgerald was born in September of 1896 to a middle-class american family in St. Paul, Minnesota. He was “a quiet man with beautiful Southern manners” (“Francis Scott Key Fitzgerald”). When Fitzgerald attended Princeton in 1913 “a small, handsome, blond boy with disconcerting green eyes” fought hard for success, but due to illness and low grades, he dropped out of Princeton in 1915 without a degree (“Francis Scott Key Fitzgerald”). In November of 1917, Fitzgerald enlisted into the army with a second lieutenant’s commission. He was stationed at Camp Sheridan, in Montgomery Alabama. It is there that Fitzgerald met Zelda Sayre, “the daughter of a justice of the supreme court of Alabama, a beautiful, witty, daring girl, as full of ambition and desire for the world as Fitzgerald”; Fitzgerald would come to marry Miss ...
“Immune Response: MedlinePlus Medical Encyclopedia.” National Library of Medicine - National Institutes of Health. Web. 18 Dec. 2011. .
Kirszner, Laurie G., and Stephen R. Mandell. Literature: Reading & Reacting & Writing. 4th ed. Boston: Earl McPeek, 2000. 388-423.
Throughout the world there are many different countries that contain diverse cultures, religions, and life styles. There is however certain aspects within these countries and cultures that acts as a common ground between one another. One dominant aspect is the existence of dogs within these cultures. Dogs are common throughout the world, either as a domestic pet, a protector on a farm, or an assistant for hunting; amongst others. Regardless of the reason for having a dog most people have either owned one for themselves or has known somebody who has owned one at some point in their life. Despite the relative normality of having a dog in your life in one way or another, the reasons for dogs coming into existence is not common knowledge among most people. Throughout a great portion of mankind’s history dogs have been an essential part of life. The truth is dogs were actually created in part by man. It was evolution from wolves in the form of natural and artificial selection that brought dogs into existence (Harris 3). This is the most modern and widely excepted theory at this time, however this was not always the case considering the theory of evolution in of itself is relatively new in our society. After evolution as a theory was accepted there were several other variations on the theory such as, the evolution being from jackals opposed to wolves, and artificial selection being the only form of evolution to have taken place. According to Jarret A Lobell and Eric A Powell of Archaeology magazine “The idea that dogs were domesticated from jackals was long ago discarded in favor of the notion that dogs descend from the gray wolf (2)”. As for the theory that artificial selection ...
T cells assist B cells to rid foreign cells, and turn into memory cells (Joanne M. Willey, 2014). The T-Helper cell dictates growth and variation factors (Joanne M. Willey, 2014). This decides whether you will have a strong or weak immune system (Joanne M. Willey, 2014). The cytotoxic cells are accountable for lytic enzymes and proteins (Joanne M. Willey, 2014). They kill or change injected cells (Joanne M. Willey, 2014). The suppressor cells are also known as 911 and relay a rapid response to reinfection with the same cell (Joanne M. Willey,
Shakespeare, William, "Sonnet 42." The Norton Anthology of English Literature. Eds. M.H. Abrams and Stephen Greenblatt. 7th ed. 2 vols. New York: Norton, 2000. 1:1033.
Kirszner, Laurie G., and Stephen R. Mandell. Literature: Reading, Reacting, Writing. Boston, MA: Wadsworth Cengage Learning, 2010. Print.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
In Hamlet on the Holodeck, Janet Murray argues that we live in an age of electronic incubabula. Noting that it took fifty years after the invention of the printing press to establish the conventions of the printed book, she writes, "The garish videogames and tangled Web sites of the current digital environment are part of a similar period of technical evolution, part of a similar struggle for the conventions of coherent communication" (28). Although I disagree in various ways with her vision of where electronic narrative is going, it does seem likely that in twenty years, or fifty, certain things will be obvious about electronic narrative that those of us who are working in the field today simply do not see. Alongside the obvious drawbacks--forget marble and gilded monuments, it would be nice for a work to outlast the average Yugo--are some advantages, not the least of which is what Michael Joyce calls "the momentary advantage of our awkwardness": we have an opportunity to see our interactions with electronic media before they become as transparent as our interactions with print media have become. The particular interaction I want to look at today is the interaction of technology and imagination. If computer media do nothing else, they surely offer the imagination new opportunities; indeed, the past ten years of electronic writing has been an era of extraordinary technical innovation. Yet this is also, again, an age of incubabula, of awkwardness. My question today is, what can we say about this awkwardness, insofar as it pertains to the interaction of technology and the imagination?