Imagine you are a child. You walk into P.E. and line up for DDR, just like every day. You don't even feel excited like you used to. There are many kids and teens today that are obese and play video games. Schools are having a controversy on whether video games should be brought into schools as a replacement for regular physical education activities. Video games should not replace regular physical education activities in schools because they would become uninteresting/repetitive and they would not meet the minimum standards for the recommended daily exercise.
Firstly, video games should not be in P.E. because they would get boring and repetitive. There are only so many games the school could buy. Most video games are not active so that would greatly limit the variety of games, plus schools would have to buy games that were appropriate, and they would probably have to send home a waver to make sure it is okay with the parents that their children are playing videogames. What if it wasn't okay with the parents? What other options besides videogames would they provide? A school would have to buy as many games as possible to avoid boredom and repetition, which would happen anyway. Buying the game system, mats, televisions, and the actual games would be very costly. Doing video games every day would get very repetitive, and would not offer excitement and motivation on a long term scale, even to those who are regular video game players. There is no way a school could offer a variety of active video games and get rid of the problem of repetition which would make P.E. boring. Think about even the very first day of doing video games during P.E. class. Not everyone plays video games...
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...even more video games trying to use video games in P.E. as an excuse to play more video games at home.
There is more evidence supporting the idea that video games should not replace regular P.E. activities. Video games should stay out of physical education class because they would become boring/uninteresting and repetitive and they would also not reach the minimum standard for daily exercise. If regular P.E. activities don't interest everyone, and video games don't interest everyone, then schools could find an alternative. Schools could take many surveys of physical activities that would interest a majority of the student population. Then, the schools could add new activities or sports in, and they could also take out any activities or sports that really do not interest anyone. These are reasons why video games should not be put into P.E.
With the introduction of in home entertainment, there is little more we have to do then turn on a television or plug in a game console to have instant satisfaction. We spend less time being active and more time in front of a screen. While this can be true for some people, others are using these same pieces of technology to further education in classrooms where funding may be lacking. Using a DVD as a classroom aid brings learning to life. Titles like Blue Planet and Life bring wild animals into the classroom at little cost. Video games have become a great tool for PE classes that do not have funding to purchase new sports equipment. Titles like Just Dance and Wii Sports can be used to get the exercise kids need and have even been used as a tool to lose weight. Technology can be used as a creative way to stimulate minds and bodies.
Incontrovertible, physical education programs are getting more attention in the last few years. They are the key to increase teenager’s physical activity levels. Moreover, there are many benefits in the physical education than just having fun, it sharpen overall cognitive abilities and motor skills via athletics. However, what those classes are really trying to promote is the inclusion of a regular fitness activity in our daily routine. Meanwhile, regular fitness activities are “Active living” day-to-day activities, for example, treadmill walking, bike riding and basic daily activities; that is what our parents and ancestors have been doing for most of their lives. These kinds of activities are what our students are not engaging in; rather they are more likely to engage in sedentary activities from playing video games and watching television (The University of Waterloo, 2009). This will, in the long term, increase the risk of virulent diseases such as diabetes, heart failure, hypertension, and even cancer. Despite all these facts, the physical education programs teaches many personal and social tools to the student, some of t...
Schools serve as an amazing venue to provide students with everyday physical movement, and to instruct the essentialness of general physical action for wellbeing. Shockingly, most individuals' get little to no general physical activity while in school. Budgetary obligations and the pressure to increase test scores have brought on school authorities to address the worth of PE and other physical activity programs. This has prompted a significant lessening in the time accessible for PE, and in a few cases, school-based physical action projects have been totally eliminated.
When you think of children playing video games you probably think of a child sitting in front of a TV or monitor for hours on end. This is not the case with a lot of games. Now while there may be a fair amount of children who do this there are a lot who know how to moderate their gaming and exercise. Some medical professionals have actually recommend patients to play video games as part of their treatment.
Videogames are amazing they promote creativity, team-work and social interaction. Video games actually work to increase how good your eyesight is. One study done by scientist’s Daphne Bavelier and her team found that playing five to fifteen hours of action games (e.g., Call of Duty) a week increased how good the participants vision was in two ways "The first way is that they 're actually able to resolve small detail in the context of clutter… The other way that they are better is actually being able to resolve different levels of grey”. Sure games have violence in them but honestly what doesn’t, films and TV are chock full of it, heck even Tom and Jerry promote violence and animal abuse plus there is a reason that those big shiny red “18” stickers are put on games so that it is clearly shown that children aren 't supposed to be given access to these specific types of game. As for the “waste of time” nothing is really a waste of time if you gain something from it such as
Video games can give players experience and knowledge, but they can also, at the same time, drain energy from a player by taking away vital sleep the night before a game . Video games can be a great source of basic athletic skills, improving hand eye coordination and visual search skills. Young athletes, who have been playing and practicing with sports video games have a greater understanding than older sports stars did when they first began playing a sport, but video games cannot create an athlete. Video games help athletes become better at their sport, but the video games cannot help a person become an athlete. "A better analogy for virtual training [sports video games] could be weight lifting: It’s an activity that won’t turn you into a professional athlete, but if you are one, it will make you better at your sport" (Suellentrop 20). Sports video games impact sports performance positively, but a balance must be found between video games and real life practicing, as video games can cause harm just as much as improvement for and athletes sports performance
Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in lives.
...ntinue to do these activities to stay physically active. The younger generation needs to be taught these activities rather than team sports, because when they grow older volleyball, soccer, and basketball are harder to fit into your life than hiking or cycling for example. There is no doubt that physical education programs across the nation need to be adjusted or changed, and implementing Wilderness Sports and Adventure Education is an effective decision.
Over the past decades our culture has changes dramatically. To which our nation was once a physically active nation. Yet now it seems that society discourages physical activity. The human race has been dependent on automobiles, discouraging people to walk or bike, increasing the chance of a poor life-style. Yet there are many factors that affect the achievement and maintenance of a healthy life. Young people are growing into a diverse society, which is characterized by rapid change, inactive work and leisure practices that influence unhealthy behaviors. By incorporating physical activity into peoples daily routine will increase their chances of being healthier, reducing certain diseases and learning how to avoid injuries. Physical education helps students improve their knowledge about health issues and practices that will lead to a more enjoyable life. Students playing and working in a team together develop social skills, teamwork, achieving goals, and development of self-esteem. Overall physical education provides the potential for a better life style.
...the ideas that are taught in schools. Games also need to intermix instruction with demonstration. This is a big difference from the basic way of learning in school, which is memorize and regurgitate. Demonstrating shows the student what it looks like and they retain the content longer.
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
21% of adults aged 18 and over who met the Physical Activity Guidelines for both aerobic and muscle-strengthening activity. A person needs at least 30- minutes of exercise a day to reap the health and disease-fighting benefits of exercise and even that seems difficult to obey. Moreover, "Children now spend more than seven and a half hours a day in front of a screen and Nearly one-third of high school students play video or computer games for 3 or more hours on an average school day" says the US Department of Health and Human Sciences. People spend more time watching television and playing video games then getting physical activity. We are trying into bring awareness to where our country is
“Vigorous exercise affects the brain, learning process and student behavior; current school PE programs need re-examination” Sparking Life. Fusedog Media Group, 2014. Web. 27 April 2014
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
Physical education provides a variation of motor skills aimed to enhance the physical, mental, social and emotional development. The obesity statistics of 2009 quantified that childhood obesity rates have more than tripled since 1980 and in addition to concerns regarding chronic diseases, overweight and obesity incidences have even led to poorer levels of academic achievement (Taras & Potts-Datema, 2005). Additionally, in order to teach students the importance of preventing these ailments, those who oppose the amount of time in physical education or want to cut it out altogether should reconsider. Instead, time in physical education should be as equal as core subjects are seen. Physical education can help children in the classroom as well. The physical educator can incorporate math or science in to their lessons. If they are jump roping, they can skip count...