Negative Effects of Violent Video Games on Teenagers

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Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. My working thesis is “ Although there are other factors that can lead to violent behaviors such as inner stress, playing violent video games are one of the main factors that can lead to violent behavior in teens relationships”. For the categorizing exercise, I brainstormed for the charting using some of the examples we hold in class. I found three main classifications to divide my evidence based on. Those categorizes are background of author, for and against, and type of evidence. The most important categorizes for my final paper is the background of the author, and for / against.
The authors of both articles have an academic specialty background in the study of violence causes in teenagers. Although the two authors have two opposing opinions. The first one is Craig Anderson, got a PHD in psychology in Iowa state university wrote an article entitled “The Influence of Media Violence on Youth“, supported my working thesis about the harming effect of violent video games. He stated that violent video games increase levels of aggression in teenagers. He stated his argument based on his observations which claims that teenagers spend most of their times in front of games. He found out that when reducing the exposure to violent video games, teenagers tend to lessen the violent behavior. When I read more about this point from some other resources, I found out that there is another clear explanation to this claim. The main direction of...

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...idn’t give anything. He found that those who played violent video games lack academic skills in reading and math. He concluded through his study that violent video games affects teenagers’ academic life too. I see that violent video game consumes so much time from teens’ lives that it drains their energies to lessen their concentration.
As a conclusion, I found the charting exercise very useful to write the evaluating essay. I ended up with four main categories. The most important two are mixed together which are categories by for/against and background of author. Then I introduced the categories by the type of evidence and by effects. I found out that there are many counter argument for all categorizes, which gave me the space to argue for my working thesis. I reached that I have a good start based on the unique significant classification for my final paper.

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