Anyone who wants to call themselves a gamer has to have some idea as to what Zelda is. It is among one of the most popular video game series out there and has created its own cultural wellspring. There have been spin off cartoons, websites, walkthroughs, forms, etc…but strangely enough the story for one of the video games doesn’t change much. You are this elf looking boy or adult named Link that is on a quest to rescue Princess Zelda, reunite the Triforce, and save the land of Hyrule from evils such as Ganondorf. That is the general idea for almost every single one of the Zelda games, but what is so different about the Zelda games is that they marked the beginning of the gamer being able to actually guide Link. The gamers are allowed to make decisions as to where Link goes next, how to fight the boss, or even what to buy. It is these decisions that allow the gamer to project his or her personal ideas and beliefs onto Link. While the gamer cannot do anything he or she wants since Link is considered the hero and there are some limits that the gamer must learn to accept, like the religion of Hyrule, there are other games that allow the gamer to have complete control over the actions of the main character such as Grand Theft Auto 5.
In Grand Theft Auto, you virtually have no limits what you can do from killing people on the street, to robbing a bank, to just taking a bike ride around the park. This allows for the gamer to project all of his or her beliefs or anti-beliefs on to the main character. It is this freedom that in fact makes it harder for us to care about the main character in Grand Theft Auto, whereas in Zelda we care more about Link. Why is this true? It is true because in Zelda we are forced to accept some ideas that are...
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... not constantly in the same emotional state, but changing.
So in conclusion, the Legend of Zelda has many aspects of different religions across the entire series and used them all to create one central religion that doesn’t seem to have any flaws in its existence. It doesn’t punish evil in the afterlife, besides Ganondorf who is sealed in a cosmic prison since he is so powerful and evil, but it does punish evil in the current life with Link, who is allowed to choose to be the hero or not. The goddesses keep themselves hidden only to a certain few, which keeps people completely free to choose to be good or not, based on the advice of their selected guardians. All of this creates the idea of a perfect religion, one that doesn’t cause any wars or doesn’t exclude any race but accepts everyone and gives them a purpose in life, which is what religion is supposed to do.
Religion has been taught as a set of beliefs that relates to the forces of nature, a cause, and purpose of the universe, especially when considered as the creation of a deity and/or associates. It would often contain a moral pull to themselves and onto others and creates the goodness they believe in and what they think what is right and what is wrong. Whatever the religion they worship, many of them strongly believes on their beliefs and their ties would become so powerful, it could give hope to many, or be seen as a controlling cult. In their own way, they are their own utopia and society like the books, "The Giver" and "Fahrenheit 451." Though not all, the worshippers believe the other is wrong and tries to convert or condemns them, they never think about, these religions have more in common.
This paper is an attempt to explain the negative conceptions about role-playing games, especially claims that the games are Satanic. I will be using many primary sources from the Internet, most of which are from Christian websites, to determine precisely what is being claimed about the games. I will be using more academic sources in order to try to explain where the claims are coming from. As the websites primarily focus on Dungeons & Dragons (henceforth noted as D&D), I too will focus on this game. First I will examine the most common conceptions one by one and try to determine the source of each, and then I will examine the claims as a whole to give an overall theory about them.
...While there are violent games out there, children could, with the help of their parents, play cleaner games such as The Legend of Zelda or any game in the Mario series, and in the end, be benefited from it. Whether their stress is relieved, their brains stronger, or their connections with their families made unbreakable, video games can truly be a good thing for kids.
In all religions key elements exist, cornerstones of their belief system, upon which everything else builds (Wilkins 22). These elements explain the world around us, from the fabrication of the universe to the meaning of life, imparting knowledge of the social mores and customs of the times (Wilkins 3). These myths testify to the moral and ethical code of the society that first conceived them (Wilkins 5). As with all systems of rule, an attempt to force the peoples governed by them into obedience creates possibilities for positive and negative reinforcement via religious beliefs (Wilkins 12). Good and bad, or in more common terms, heaven and hell. Punishment on earth is often short lived and quickly forgotten, but a threat of eternal punishment is well, eternal. From ancient Egyptians to current Judeo-Christian religion, there is always an eternal punishment for infractions of the religious law though the punishments and crimes may vary.
The documentary that I watched is named Mind Games: The Power of Video Gaming by filmmaker Ron Thomas featuring Brad Bushman, James Paul Gee, and Martin Burnbaum. Ron Thomas uses pathos, ethos and logos to explore the advantages and disadvantages of video gaming. I think the filmmaker succeeded in building a strong argument through his appeals to ethos, pathos, and logos. Ron conducts interviews with retro gamers and experts in psychology, linguistics and education.
We live in a world where religion is all around us. But why is everyone so interested in finding that right religion? Well, many believe that it will reconnect them with who they truly are and give them a reason why they are here on earth. Religion is a system of beliefs that involves the worship of God or gods, prayer, rituals, ceremonies, and a moral code. Christianity, Hinduism, Buddhism, Islam, and Judaism are religions that are primary based on these things but one thing that they all have in common is that they recognize or sense a power higher than themselves and seek to follow it.
The game is control by the game designers, but life is control by the society. The game designers set up the rules for their game characters and society create its rules for its people. We must follow the rules that our world created for us and accept any kind of consequences if we against it. We are all equally responsible for following these rules and should have equal punishment as well. These rules are important for us because of most of the time, they create a certain order in our lives. Rules draw the boundary line for our behaviors and no one can pass this line without permission. Like in the movie, game characters can’t run two other games, they must stay in their games forever because that is their responsibility. No one is completely free without limitations and their free wills should establish the foundation of following the basic rules in the
Religion; a complex idea that originated many centuries ago by various groups of individuals and has continued to shape and change the world ever since. Early history of many of the different religions, such as Buddhism, Judaism, Christianity, etc., seem to start off with a society stuck in this state of un-happiness, and a world that needs to be changed for the better. Ultimately there is one goal… to be happy and live by morals/codes to be able to reach this happiness. While there may be several differences in the various religions in the world such as how they practice or interpret ideas, they all have the same purpose just shown at a different angle. Religion has provided liberation and purpose to individuals, especially in the earlier centuries where chaos and disorder were more common. A leader or prophet was needed to speak what they believed was the
...of those historical oral stories to the computer generated ones of today. Drawing from a mythological foundation, Zelda has won the hearts of many and quickly risen to the top of gaming charts. Whether it is gamers being enthralled by the backstory and creation of Hyrule, the danger of uncertain destruction, or the never-ending fight against light and dark, Zelda has a little myth to offer everyone. The idea of reality pitted against the unconscious and the conception of time reaches further than the confines of the game. People play videogames to leave reality for a little bit and explore a world that is not quite their own. Suddenly, they lose track of time and find they have been lost in another world much longer than expected. Zelda serves that function. It is the unconscious, timeless, and mythological story that acts as a passage from long ago into the future.
...ood or bad. In addition, it is important not to place all religions under one category. To avoid something that is too narrow, the definition needs aspects of religion other than intentions. To counter being too broad, perhaps, like the second definition, it needs to include a “holy” or “sacred” aspect. It needs to include various aspects of the practices to be substantive. The definition needs to be functional and so needs to include something the practitioner can take away from the religion. The comprehensive component is by default addressed through considering the previous points. The following is the revised definition of religion. Through sacred inspiration, beliefs, and practices, religion is a systematic manner of interacting with the world that can have either positive or negative consequences, depending on a given interpretation of the sacred inspiration.
Eastern religions have originated from the east side of the Earth from countries such as: China, Japan, and India. The Eastern religions have different histories some of which include a founder like Buddha in Buddhism and others without a founder like Shinto. Most of the Eastern religions have similar belief systems which must be applied into their way of life. According to the authors of World Religions, “These religions profess living in harmony with nature and seeking a balance between the spiritual world and reality.” In addition to balance and harmony, these religions also share the belief in the use of meditation, treating nature as sacred, and most importantly a polytheistic universe.
The Tale of Genji is seen as many things, whether it is the first novel written or the world’s first psychological novel. In this book, Murasaki Shikibu tells the story of Hikaru Genji and his experiences. The Tale of Genji is considered the world’s first novel; the story takes us through the birth and death of Genji, a smart, attractive, and talented boy. Genji, is the second son of Emperor Kiritsubo and as the son of an emperor Genji’s life is extremely controlled, whether it be arranged marriages or having little to no secrecy. Through his extra-ordinary life, Genji deals with very ordinary circumstances; various love affairs, some of which bearing children, and the death of loved ones. Shikibu is able to capture her readers in this book by writing with enough emotion and detail that the story is given validity through the chapters. The validity is captured in the many of the stories conflicts whether it be; a father making the right decision, feeling close to someone who resembles one’s mother, reliving lost loves, losing a loved one, or having a son then losing your wife. Shikibu brings these stories to life in The Tale of Genji in a way that brings truth to the very story she is telling.
Religion can be defined as a system of beliefs and worships which includes a code of ethics and a philosophy of life. Well over 90% of the world 's population adheres to some form of religion. The problem is that there are so many different religions. What is the right religion? What is true religion? The two most common ingredients in religions are rules and rituals. Some religions are essentially nothing more than a list of rules, dos and don 'ts, which a person must observe in order to be considered a faithful adherent of that religion, and thereby, right with the God of that religion. Two examples of rules-based religions are Islam and Judaism. Islam has its five pillars that must be observed.
Human beings have always been curious about the meaning and purpose of life. Religions try to answer the curiosity people have about there being a higher source, typically identifying this greater domination as God. Some beliefs teach that there is only one G-d this is defined as a monotheistic religion. Some examples of monotheistic religions are Judaism, Christianity and Islam. Although each sect has a different perspective on teachings and beliefs they have one common thread; the belief in a singular deity.
Religion, as defined by Webster’s Dictionary is a belief in and reverence for a supernatural power accepted as the creator and governor of the universe (Houghton Mifflin, 2001). With that said, there is no commonly accepted definition of religion. Different people and different experts have different views of religion. Many people associate the religion with belief in some entity generally described as God. But then different religions and even people within a formally defined religion may hold different views about the nature of God. The only commonality between all religions is that they are all directed at guiding the individual behavior in directions that are expected to lead to their personal good as well as that of the society in general. Unlike other social institutions though, history has proven religion can rally people on a global level (Powell, 2009). Whether your experience is limited to the diversity within the United States of America or firsthand observations abroad, religion, or opinion of some form, religion is instilled and deeply rooted into all people.