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Effects of violent video games on adolescents
Does violent video games affect behavior
Does violent video games affect behavior
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Ethics help us every day to determine what is “right” and “wrong” because they are the values of conduct imposed upon an individual by a larger group, usually society. Ethics has also been referred to as moral philosophy. Ethics and morality have a tendency to be confused and used interchangeably, but there is an important difference that must be noted. Morals define personal character, and therefore are usually unchanged in an individual, while various groups might dictate different ethics.
With the emergence of technology in the 21st century, the study of ethics, specifically applied ethics, has increased in the number of relevant subjects. A common example is the case of downloading music illegally. Evidently, it is a crime, but because of a lack of persecution for those who participate in this form of theft, the perception of it is vastly different compared to someone who will physically shoplift an item. Ethics becomes even more complicated when laws are not applicable to the given situation. This gives an opportunity for ethical and moral exploration in an increasingly popular field of technology: video games.
Now fully integrated into Western culture, video games are no longer targeted for children only. Young adults have become a growing demographic in the video game world and therefore the demand for more sophisticated games has increased. These gamers are not only looking to have fun, but also for a distraction from reality and an investigation in multiple ethical dilemmas. Historically speaking, with a moderately short life, video games traditionally have not been known to include ethics as a major component to a game, until recently. More games now than ever have content that explores ethics, such as the will to ...
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...– as toxic” and the lack of consequences for the simulated crimes can be toxic as well (Ludlow and Wallace 92). Gaming companies like EA, by not enforcing more strict rules and not punishing those that break them, are basically saying: “The law doesn’t apply unless we feel like enforcing it. If we don’t, there is no law, and anything goes.” The anarchy-like attitude that this message is sending can be dangerous to both the morals of the players committing the crimes and to the business of the game itself, although the popularity of the games have not decreased just yet.
Works Cited
Ludlow, Peter, and Mark Wallace. The Second Life Herald: The virtual tabloid that witnessed the dawn of the Metaverse. Cambridge: The MIT Press, 2007. 89-107. Print.
Cogburn, Jon, and Mark Silcox. Philosophy Through Video Games. New York: Taylor & Francis, 2009. 73-91. Print
In the short article titled “Virtual Morality” by Andrew Tuplin, Tuplin compares both video games and movies that violate moral beliefs according to the social norm. He argues the fact that technology is and will continue to challenge moral beliefs as well as the norm for what we see as acceptable in the real world. I for one see this issue to be harmful and threatening to the way we interact with the world on a daily basis. These so called “fantasy worlds” are confusing young minds and allowing them to create their own image to what is both morally right and wrong in society. This essay will explain why I feel that children should not be allowed to participate in violent video games and movies because the violence they learn will eventually introduce itself in society in one way or another.
Ethics are the principles that shape individual lives in modern society. It is a subjective idea that seems to have a standard in society. Ethics and morals are the major factors that guide individuals to make right and wrong choices. Something that is morally right to one person might be the very opposite of what another person would view as right. There are many factors that can trigger a change in an individual’s view of morality.
At its easiest, ethics may be an arrangement of moral standards. They have an impact on however people make choices and lead their lives. A moral contemplates with what's sensible for individuals and public opinion and is also outlined as ethics. The term originates from the Greek word property which may mean custom, propensity, character or air. At the middle of ethics may be a worry in regards to one thing or someone aside from us and our own particular wishes and speculation toward oneself. A moral contemplates with elective individuals' diversions, with the investment of pop culture, with God's premiums, with "ultimate goods", etc. So once a distinct 'thinks morally' they're giving at least some thought to one thing on the far side themselves.
Ever since the creation of video games, people have been entertained without the need to go out to the movies or some other outdoor activity. However, people never realized that video games could influence children emotionally. Apart from the discussion that video games, or other activities that have to do with television, can ruin people’s vision, violent video games can influence children to develop aggressive behaviors. There have been situations worldwide, like the Columbine High School shooters, where video games were to blame. Some laws were even passed to lower situations similar to the Columbine High School Massacre. For example, California passed a law in 2005 that would have required violent video games to include an "18" label and criminalized the sale of these games to minors. Video games can influence children in the US to develop violent behavior.
In the article “Can a Video Game Lead to Murder?,” Ed Bradley reports on an incident in Fayette, Alabama involving the shooting of three police officers by a teenager and a multi-million dollar lawsuit against both the makers and sellers of the Grand Theft Auto video game. In his report Bradley uses inflammatory words, skewed facts, and quotes of prominent public figures to try and agitate uninformed parents and make them more conscious of games and the effects they may have on their children.
Ethics is a doing and learning experience which causes us as humans to keep an open mind to change. Generally, ethics ask us to live mindfully, to think how we act and even how we feel or do things, which can change the outcome. Sometimes we go down certain roads, which may be harder or make things more complicated or complex instead of making an easier option we just take the easier way out, usually the way that calls for
Ethics are moral principles that can be used to help guide peoples decisions. We are all different and therefore our beliefs and opinions differ. There are many ethical theories, and according to Panza and Potthast (n.d.) the following are some that are widely used. Virtue ethics is one theory which states that personality is the most important thing. Living an ethical life, acting right, requires that one develops and demonstrates the quality of courage, compassion, wisdom, and temperance. It also requires that greed, jealousy, and selfishness is avoided. Utilitarianism states that the amount of happiness and suffering created by a person’s actions is what matters the most. As a result, acting rightly includes maximizing the amount of happiness and minimizing the amount of suffering around you. At times you may need to break some of the traditional moral rules to achieve such an outcome. Kantianism is another theory which highlights the principles behind actions rather than an actions results. It states that it requires to be motivated by good principles that treats everyone with respect. If you’re motivated by good principles, you overcome your animal instinct and act ethically. Another ethical theory is the Contract theory, which suggest that ethics should be thought of as terms of agreements between people. It suggests that doing the right thing means obeying agreements set by members rather than those of society. For this theory ethics isn’t necessarily about character, consequences, or principles. The last theory I’m going to mention is Care ethics. Care ethics focuses on ethical attention on relationships before other factors. As a result, acting rightly involves building, strengthening, and maintaining strong relationship...
Of course, some studies (for example, Anderson & Dill, 2000) appear to show that violent video games can be related to aggressive behavior. However, the confirmation is not reliable and this issue is a long way from settled. Henry Jenkins of Massachusetts Institute of Technology and many other experts have identified that there is a diminished rate of crimes done by adolescents which matches with the popularity of games that are detected as violent, such as, Death Race, Grand Theft Auto, Doom and Mortal Kombat. He presumes that young players can leave the emotional experiences of the video game behind when it is over. Anyway it is reported that there are instances of young people who carry out brutal law violations who likewise invest extraordinary amou...
Video games have been a rapidly expanding industry since their inception in the 1970s. Along with their growth have come concerns about violent video games and their effects on aggression and violence in young people. The endless numbers of school shootings have pushed this issue to the forefront. These events brought about the question: do violent video games induce aggression in youth? That’s the question I set out to answer by looking at research. The research shows that there is a link between playing video games and increases in aggression in adolescents. What implications does this fact have ethically? It means that video game producers and distributors need to be held responsible for their releases and the way they end up in the hands of kids.
[1] Ethics is defined as “the code of moral principles and values that governs the behaviour of a person or a group with respect to what is right or wrong” (Samson and Daft, 2005, p.158)
As a branch of philosophy, ethics investigates the questions “What is the best way for people to live?” and “What actions are right or wrong in particular circumstances?” In practice, ethics seeks to resolve questions of human morality, by defining concepts such as good and evil, right and wrong, virtue and vice, justice and crime. As a field of intellectual enquiry, moral philosophy
Hartmann, Tilo. "It's Ok to Shoot a Character: Moral Disengagement in Violent Video Games." Journal of Communication 119th ser. 60.94 (2010): 94-119. Print.
Video games are no longer the uprising form of media that ill informed parents and scientists used to fear; video games are now an established form of entertainment that is just as universally accepted as film or literature. The difference between videogames and mediums like film and literature is that they do not have the higher value that books have in exercising the mind and communicating information, nor do they have the value that films have to intellectually challenge an audience and to make people think. This is the general argument that can be heard voiced by leading intellectuals in various field as well as parents who are rising young children; both claim that videogames
Ethics is all about the right or wrong behavior in appropriate circumstances. It depends on certain assumption, such the right behavior of self-rule and the right behavior to life. Ethics are divided into two:
Both mediums of mass entertainment, movies and video games, can severely impact the audience that is engaged in them. Video games require much more involvement of the player because the player of the game controls the avatars every move. Many games such as Call of Duty, Assassins Creed, or Grand Theft Auto involve extreme violence, in which the player is killing other players to achieve objectives or points. From a narrative role, videogames offer many different options in terms of gameplay and the overall outcome at the end of the game. According to Darren Franich, “Videogames have become more “filmlike,” with more realistic characters and complex plotting,” (Franich, 2011). Video games affect the younger generation immensely, which is important to recognize because the younger generations are the ones causing the most problems within society. There are kids as young a ten years old playing violent video games for excessive hours, daily. According to a recen...