Visual Ethnography

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The visual shows a young boy around the age of 13 playing a video game. By looking closely at the visual it shows the kid being the centerpiece of the picture, he is the brightest object. Looking by the kid’s actions he seems to be very drawn to the game, his eyes shows that the game that he is playing seems to be very interesting to him. Opening the eyes that wide means that he is trying to interpret every detail the game is giving him causing him to be excluded out of the world around him. His smile shows the accomplishment that he is receiving excitement from whatever is going on in the game. The head and body has a tilt towards the focus of his attraction. This shows that he is excluding himself from his surrounding. By sitting on the edge of the sofa could mean is achieving a challenge that has him playing very intensely. By looking at the background, …show more content…

But he is inside playing games instead of hanging with friends, doing homework, or being with family. He also could be lonely because the lighting is casted on him ad the left area is very dark that could lead to depression and anger issues. This could also cause him to act out and copy out bad things the video games teaches him, examples like using bad languages or hurting others. Gerard John says, “ Across generations, genders, and ethnicities. I kept seeing the same story: people pulling themselves out of emotional traps by immersing themselves in violent stories.” Going along with the violent story plots within the video games and how it teaches children it is right to act this way. Many of the games have bad languages, disrespecting authorities and nudity. Young children should not be trapped in such a world of disgusting and poor positive influences. The bad language is teaching children an ill way of speaking and how to use them to speak to other individuals. They will grow up not knowing how to properly communicate with

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