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Philosophy of physical education
Philosophy of physical education
My philosophy of physical education
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Games for Understanding is a concept that teaches kids by playing games. Teaching games for understanding, has four categories that can help students learn by variety of game play. These four categories are known as, Target Games, Net/Wall games, Striking/Fielding Games, and Territory Games. These categories each have their own different ways of teaching games for understanding. Games for understanding is used to have students gain the proper knowledge of skills and tactics used in different sports. These tactics are helpful for all categories and makes games for understanding a success in a Physical Education classroom. Target Games are known as the games where you have to hit or come close to a target. These games include golf, disc golf, …show more content…
This is important because safety is one of the main priorities in a Physical Education classroom. It is also very important for teachers to realize that some of the students that are athletic might not like this teaching style and complain. This is okay though because for most students this will help them get a better knowledge for the sport and become more intrigued to actually participate. It is better to have everyone participate then just play games and have the athletic students take over the class. Games for Understanding is a perfect lesson for the beginning of the unit being worked on in class. For example, if you are working on volleyball, you should use this teaching method the second or third class. The first class can be used for learning the appropriate hits and form. The second class you can set up two courts and have six people on each side of the net just like a normal game. You then can play a simulated game with just throwing and catching the ball. This is so you can get the knowledge of passing the ball to your teammates. Passing is very important in volleyball, and the games for understanding method is perfect to show students how to do
To be a successful teacher not only in physical education but in all classroom settings you must be able to fully stimulate your students to think critically about the problem at hand. In sports thinking critically and making split second decisions can be the difference between winning and losing; through repetition students will be able to better identify which situations call for which moves. This ability to identify one's current situation in a given activity and react appropriately is referred to as tactical awareness; this is the basis for the tactical games model. Through implementing the tactical games model in your classroom your students will better understand not only the games being played but the tactics that are universal to all sports.
Some of the standards of physical education are to provide a safe environment, physical fitness programs that should guarantee the inclusion of every student, and an environment that promotes cognitive and social growth. In the article "The Wall of Shame," by Neil F. William, he names games and sports that have been utilized for a long time in the -education programs of physical education. According to his point of view, games like the musical chairs, kickball, dodgeball, steal the bacon, and duck, duck, goose are not inclusive, but dangerous and unbeneficial. I do not share his point of view, in my opinion; the games mentioned are games that can be inclusive, with minimum risk, and enjoyable and beneficial to all students. A good lesson
...lways have to try your best and want to win. Sports also teach students teamwork skills. In order to succeed you need to have the ability work with others.
The first part of the series of articles The Physical Education Hall of Shame lists childhood games which are considered inappropriate for physical education classes. The author argues that some games are potentially unsafe, have minimal participation time factors, they are potential to embarrass the student in front of their classmates, and focus on eliminating students from participation. One of the harmful games is Dodgeball. Even though the game involves teamwork, strategy, and motor skills, the game might be dangerous, and also includes the highly skilled students. Another game mentioned by Williams is Duck, Duck, Goose. It is a game of a minimal participation, where generally five students
If we can harness/utilize the energy, motivation and sheer potential of their game-play and direct it toward learning, we can give students the tools to become winners in real game of life.
Harrison, Joyce. "The Effects of Two Instructional Models--Tactical and Skill Teaching--on Skill Development and Game Play, Knowledge, Self-Efficacy, and Student Perceptions in Volleyball." Physical Educator. Vol. 61. Issue 4 (2013): 1-4. Web.
Global changes are represented by serious games that aim in developing affordable, intuitive, familiar and much accessible training environments for a much wider range of training and educational applications starting right from national heritage to the interaction at multicultural level, health care and medicine to the training of defense for various operations. Games that are played with the purpose of learning in education often use series of choices and are rule based are termed as applications which use characteristics of both computer and video games. The aim of such games is to create an immersive and engaging learning experience which would help to deliver specific learning goals, experiences and outcomes (Bellotti, B...
...the ideas that are taught in schools. Games also need to intermix instruction with demonstration. This is a big difference from the basic way of learning in school, which is memorize and regurgitate. Demonstrating shows the student what it looks like and they retain the content longer.
It is widely recognised that sports coaches operate in complex social and often ambiguous environments that place varied and multiple demands on them (Bowes & Jones, 2006). To try and lessen the different demands which are put onto a coach’s shoulders Bunker and Thorpe (1982) proposed the teaching games for understanding as cited by Mitchell, Oslin and Griffen (2013). The teaching games for understanding is a problem based approach to games teaching, where all the sessions are game related scenarios to help improve different skills as suggested by Light (2012) game based scenarios help to understand as well as promote active involvement to problem solve through game play and game progression, to help participants achieve this the use of questions
...the motivation and attentiveness of the students and specifically, games can become a facilitator for self-directed study and research; when students enjoy a specific area in a game, they become more inclined to search it online, read a book about it, or watch a documentary on it (Rapini, Sarina 2012).
As a teacher my primary goal is to maximize student success. For me to accomplish that I need to create an atmosphere where students are enthusiastic and intrinsically motivated. Even though we do live in an extrinsic world, students need to have an attitude of doing things for themselves. Physical activity is a great way to demonstrate intrinsic rewards. By participating in regular physical activity students can reap the rewards of helping another succeed, giving complete devotion, increasing both health and skill related fitness, and also getting their own endorphins flowing. In life it is important to learn to to work well with others and team sports are a great way to incorporate ...
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
...ifferent sports and activities from various cultures. Good sportsmanship makes students respect each other, and makes the lessons and activities more enjoyable. If the students perform some skills better than others, then they could help out those who have not quite mastered the skill. This helps with the social aspect of physical education. Working in cooperative groups allows for the students to come up with strategies, strategies that will help knock down the castle or to pass the ball five times before they can score in an activity.
When it comes to teaching, there are many different ways and types of methods you can use to teach your students. One of the most common ways of teaching is by using Sport Education. This type of teaching style is best used for elementary students. According to Daryl Siedentop, a professor from Ohio State University believes that class should teach kids about skills, teamwork, and the importance behind each sport or activity. Sport Education recreates the meaning behind gym class.
Volleyball has evolved greatly, in fact the uniforms, rules, and positions are an example of that. This sport is a fun way to exercise, and a good way to build a camaraderie within the team (7). To gain skills, self-discipline, and a sense of responsibility (5,6,7). There may not be much difference in the future for this sport, but it will get more interesting to watch and