Tomb Disorder Research Paper

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The concept for Tomb Raider originated in 1993 at Core Design, a British game development studio.[60] One of the men most involved in its creation was Toby Gard, who was mostly responsible for creating the character of Lara Croft. Gard originally envisioned her as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of Indiana Jones, so Gard changed the character's gender. Her design underwent multiple revisions and redrafts during early development.[1][57] The game proved an unexpected commercial success, reversing Eidos' then-bleak financial situation.[8] After the success of Tomb Raider, work began almost at once on a sequel. After the first game's success, Gard was no longer given full creative …show more content…

This did not work, and while a fifth game was created, the team stated that they were not fully invested in its development.[8][57] During development on the fifth game, the team split into two divisions, with one division working on the next-generation sequel The Angel of Darkness.[44] During this period, multiple handheld titles were also developed by both Core Design and third-party developers.[5][13] The production of The Angel of Darkness was beset by problems from an early stage, with the team wanting to create a grander game to compete with contemporary action-adventure games.[44] Under pressure from Eidos, key sections of the game needed to be cut, and it was released before the team felt it was ready.[44][57] The game received negative reactions from both fans and critics, and was cited by Paramount as the reason for the second Tomb Raider film …show more content…

Alongside Underworld, the team decided to create a new subseries that featured the character of Lara Croft while not using the Tomb Raider moniker and using the aesthetics of the Legend continuity.[41] During this period, a second development team was working on a second reboot of the series and character, which would put emphasis on a darker and gritter interpretation of the character.[47][85] Another priority was presenting Lara as a more human character, showing her in vulnerable positions, and showing how she begins her journey to becoming a "tomb raider" through both narrative and gameplay.[86] A sequel, eventually revealed as Rise of the Tomb Raider, was confirmed as being in development a few months after the reboot's release.[31][87] In response to criticisms about a lack of classic tombs, more optional and story-based tombs were incorporated into the game.[88] It also continued the team's new portrayal of Lara, showing more sides to her character and her growing obsession with discovering the truth.[51] In addition to this, the Lara Croft subseries was continued in multiple titles: the console game Temple of Osiris, and mobile title Relic Run.[43][89] In addition, the mobile puzzle game Lara Croft Go was created to both give a different gameplay experience and evoke classic Tomb Raider

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