Summary: Robert W. Sweeny Four Digital Media Art Practices

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In the chapter “Four Digital Media Art Practices: Moving Beyond Drawing and Painting on the Computer” in Inter/actions/inter/sections: Art education in a digital visual culture by Robert W. Sweeny (2010), it discusses that students believe that the computer screen replaces the canvas and that it imitates what you can do while painting or drawing, but done digitally. Comparatively, digital art is thought to be simply drawing with the mouse and picking colors off of the color spectrum palettes, mimicking like a parrot what has always been done through traditional media. These ideals drive people to think negatively of digital art. “This is often seen as fake or artificial work that mimics traditional media while lacking the latter’s characteristic …show more content…

This is supported in the article “Creativity in Digital Art Education Teaching Practices” in Art Education. “In digital arts, this involves more than simply learning new software. Crucial to this process is the understanding that, through the act of creation, students express themselves” (Black, J., & Browning, K., 2011, p. 20). They are saying that just by the “act of creation” it is possible for the students to demonstrate expression. As a result, it doesn’t matter that it is a non-traditional medium, the students are still creating and that is what is important. Furthermore, in order to get students to put aside their biases toward digital art, they should not compare it to traditional media. New technology does not need to be fully understood but instead learned along the way. The main importance of learning digital art is not to focus on the technological aspects, but instead on the art making process. Students should be encouraged to manipulate and play with the new media. All things considered, by using digital media they are creating artwork with new techniques, not imitating the traditional (Black, J., & Browning, K.,

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