Summary Of The Most Dangerous Game By Richard Connell

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The setting is essential to make the plot convincing in the short story “The Most Dangerous Game” by Richard Connell. For instance, General Zaroff makes a false channel to make ships sink, so he can get his prey. Ships will believe that the channel is clear of rocks. Zaroff shows Rainsford the lights out on the water, and states “‘They indicate a channel, . . . where there's none; giant rocks with razor edges crouch like a sea monster with wide open jaws”’(8). The false channel provides General Zaroff with his prey for the game because when ships sink as a result of the channel, the passengers aboard must swim to the nearest island making them Zaroff's prey. Another reason the setting is necessary for the plot to work is that the story is on

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