Star Wars: The Future Of Science Fiction

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Science Fiction is a younger literary genre than most. While it is several centuries old, to compare it to other genres that have been around for millennia, it maintains a sense of freshness and potential beyond the intrinsic trait of Sci-Fi that is the focus on the beyond; an emphasis on what is attainable a few centuries from now, and where will humanity be? This general focus on advanced technologies, future societies, and the endless possibilities of the future are what draw viewers into Sci-Fi film, television, and, most recently, video games. Video games, unlike their film and television predecessors that drew mainly on older Sci-Fi literature, draw on more modern film and television content as primary sources. There are endless examples …show more content…

While this culture is known to take content directly from Star Wars in order to make references, such as a questline in the game Borderlands: The Pre-Sequel where the player is lead by one mute droid and one British droid until the quest ends in the line "screw you, Toby Van Adobe, you've got my only soap", a clear reference to the first Star Wars film, even beyond that we see that the methods of storytelling and key elements of films like Star Wars begin appearing in Sci-Fi video games not long after the first film of the trilogy airs in theaters. ("These are the Bots") For example, after the release of the first film, there was an immediate jump in demand (and supply) for games set in space and beyond the universe as we know it, due to the allure of the setting and the endless frontier that it presented. There was also an increase in video game content centered around the character path taken in the films; a nobody moisture farmer from a desert planet suddenly becomes a magical telepathic telekinetic hero for the underdogs of the galaxy. Though the story of the 'chosen one' and the 'hero's journey' are literally ancient tropes, this story of rising from a random helpless citizen to a man with seemingly endless control over himself and the universe around him was something that drew in fans massively, especially the stereotypically nerdy and unpopular geek stereotypes of the 1980s, letting them immerse themselves in these super human player

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