Role-Playing Games With Simulated Violence Analysis

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Role-playing games with simulated violence are perilous to individuals, regardless of their age, because they have the ability to deteriorate an individual’s mental state. This is especially true in present day, where violence in video games is becoming increasingly more graphic. Video games can influence an individual into thinking that killing people is completely acceptable, when it’s obviously not. Furthermore, impressionable teens can also be fooled into thinking that their murderous fantasy can be brought to reality through the means of “games.”

For starters, role-playing games with simulated violence can influence a teen into thinking that breaking the law because it is a “game” is acceptable. This thinking is obviously unacceptable, …show more content…

Personal space). The article is about a questionable end-of-year game that teens compete in for a prize (this article will be used as a reference throughout). But as the article goes on, we see that the teens go through means of hacking in order to proceed to the winner’s throne. The article reads, “The idea was to use a cell phone to call the Cohens’ landline, posing as Cohen’s teammate Dominic, using Dominic’s caller I.D. The call had been engineered from a remote computer by a squad member with prodigious hacking skills.” Hacking obviously goes against the laws of privacy and the fact that the said squad member had prodigious hacking skills meant that he/she has done this before; which is unnerving. The game also has a judge who sets our “killing assignments” which he then distributes to each group of teens. If that weren’t bad enough, the judge’s mentality towards the game sounds more like a dangerous ringleader, rather than a teen. The article states, “ I’m looking for some good massacres early,” this year’s judge said as the competition began, the second week in May. (Summoning what his classmates referred to as …show more content…

This ability is of great importance, as there have been countless cases in the past where murders have taken place over the most childish of things. For example, an article on David Makoeya’s case in 2010 reads, ”This 68 year old South African family man wanted to watch a World Cup soccer match while the rest of the family wanted to watch a gospel program. Failing to get his hands on the television remote, David got up and changed the channel by hand, upon which his wife, son and daughter beat and stabbed him to death. It would have been cheaper to buy another television.” Therefore, if a 68 year old man can stab his whole family to death over a T.V. remote, it is safe to say that a teen or a young adult can commit a far more dreadful act; especially under the influence of games. In the viral digital video The Great Office War, an office worker is seen pressing the ratchet part of the pen which continually made a clicking sound; this infuriates a co-worker across from him. This results in the co-worker pulling out a Nerf gun, shooting the pen out of his hand; because talking it out would be too far-fetched. The co-worker’s decision turns out to be a colossal blunder, as the whole office breaks into a war; over a pen. Consequently, this example perfectly pertains to an individual not knowing how to deal with problems as the only solution the co-worker had in

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