Robert Nozick's Experiment, The Experience Machine and the Inclusion of Meta-Pleasure

712 Words2 Pages

The Experience Machine and the Inclusion of Meta-Pleasure Robert Nozick is a philosopher who seeks to disprove the utilitarian notion of hedonism through a thought experiment that he has entitles “The Experience Machine” (Nozick 646). I will first explain the concept of utilitarianism and hedonism, then the experience machine before I give a reply about the inclusion of a third category of pleasure which I have called “meta-pleasure”. Finally, I will show how technology may be disproving the entire experience machine thought experiment altogether. Utilitarianism is a moral theory that seeks to define right and wrong actions based solely on the consequences they produce. By utilitarian standards, an act is determined to be right if and only if it produces the greatest total amount of happiness for everyone. Happiness (or utility) is defined as the amount of pleasure less the amount of pain (Mill, 172). In order to act in accordance with utilitarianism, the agent must not only impartially attend to the pleasure of everyone, but they must also do so universally, meaning that everyone in the world is factored into the morality of the action. However, utilitarianism is not without its critics. One notable critique about the notion of hedonism, or the utilitarian concept that states that pleasure and freedom from pain are the only meaningful ends, is the thought experiment wherein there exists machine that can simulate any experience (Nozick 644). The “experience machine” would be able to cause the user to experience anything they choose, all while keeping them unaware that they are plugged into the machine. If “pleasure, and the freedom from pain are the only thing desirable as ends” (Mill 172) then it should not matter whethe... ... middle of paper ... ...xperience machine, it would still seem that people should not want to log on to second life when they could be experiencing things in reality. However, Second Life boasts that millions of accounts have been created (Second Life Official Site). It remains to be said just why they are doing this, but it appears that the conclusion one could draw from this is that virtual experiences do have meaning to us, insofar as people will choose them over certain real life experiences. So would people actually choose to log into a total life simulation? Nozick would say that they would not and I agree, however I do not see this as a refutation of hedonism but rather a proof because of the inclusion of meta-pleasure. Recent advancements in technology such as Second Life, though, might prove that humans would be willing to tune out of reality in favour of a virtual life.

Open Document