Pokemon And Its Influence On Today's Pop Culture

985 Words2 Pages

Kayla Lee
Vicki Villone
English 101
9/25/2017

Essay 2
Pokémon is a cultural phenomenon that has maintained is popularity since the 90’s. The franchise has left a significant mark on today’s pop culture; the characters themselves are pop culture icons, such as “Pikachu”, who has its own balloon in the Macy's Thanksgiving Day Parade (Finnegan). Even other television shows such as The Simpsons have made references about it (Finnegan). Almost everyone around the world has heard of Pokémon at some point in their lives, as this franchise has its own animated television show, trading cards, comic books, video games, apps, toys, and more.
Pokémon was created by a Japanese man by the name of Satoshi Tajiri back in 1995. The concept of catching …show more content…

Since then, over a hundred video games have been released and have sold over two hundred and ninety-five million software units; making it the second best-selling game franchise (Harris). Too further add, Pokémon Go! Is one of the most downloaded mobile apps since its release on July 6, 2016, having over 650 million downloads (Sarkar). Pokémon Go! is a mobile game that intertwines the digital world with the real world (Fitzpatrick). The app tasks players with the exploration of their neighborhoods to catch creatures for in-game battles. When the game first released, people could be seen with the faces buried in their phones, on the hunt for nearby Pokémon (Fitzpatrick). Some car accidents have even occurred because of people distracting themselves from the road by playing this …show more content…

In the television show the main protagonist’s Pokémon is called “Pikachu”. Pikachu is the franchise’s mascot as it is the most recognizable character and the most popular in Pokémon’s history. A spin-off game was even made because of Pikachu’s popularity among the show’s audience and was named Hey You, Pikachu! This game was a virtual-pet simulator which utilized the Nintendo 64’s Voice Recognition Unit to let players verbally interact with the character (“Hey You, Pikachu!”). The game released in Japan on December 12, 1998, and eventually in North America on November 6,

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