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Parents should be responsible for their children's behavior
Responsibility of parent
Does media enhance violence in the society
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Violence is often something people complain about to others. When there is an argument it may come to violence. Movies are causing people to become violent because when heroes in movies use violence to beat up the villains, this shows children violence is okay. The article claims that filmmakers should be blamed by putting violence in their movies. Therefore it is up to the parents to watch over their kids. But in a counter argument it claims that violence in music is okay and that the parents should know their kid’s tolerance to violent scenes. The author of “Hollywood, Stop Exposing Our Kids to Violence” claims that filmmakers need to stop producing violent movies. The article argues that many children pick up bad habits from watching violent
It has been happened frequently in today’s society that parents and teachers try to keep children away from violent media. Children are taught that violent is not right and dangerous. In the article, “Violent Media Is Good for Kids”, Gerard Jones asserts that allowing children to violent media instead of banned it can bring great benefit to children during their growing stage. By watching violent media, children learn to overcome fear, control the rage and prove the real self from the superheroes in the story. Jones believes that violent entertainment can assistance children to fulfill emotional and development need. In my opinion, Jones develops a persuasive argument because of his strong emotions, considerable evidences and reasonable assumptions.
Violent Media is Good for Kids, by Gerard Jones, is an article which makes many claims to support the argument that a controlled amount of violence could be beneficial for a young, developing child. Even though the topic of this article can be controversial, the claims serve to support the argument in many noteworthy ways. It is written in such a way that it tells a story, starting when the author was a child and working its way to adulthood. In this case, the author uses, what I believe to be just the correct amount of rhetorical strategy, and fulfills his goal of writing the article. This argument is interesting and, at the same time, effective.
Televisions, movies and music are responsible for teen violence because the televisions and movies have programs that show a lot of fighting and music that have thoughts that might result in violence, there are a lot of parts in the dialogue that is suitable for adults and all the media has inappropriate language. This is bad because there is a lot of violence going on in the world. This might eventually lead to the world having terrorism issues.
As violence becomes more common place in todays society, instead people search for something to blame. Experts tend to employ violent video games a scapegoat. They believe that kids that play video games with glorified violence are likely to be violent in real life. Author Gerard Jones disagrees with these ideas and composes a convincing argument against it in his article "Violent Media is Good for Kids." (Jones, 1) I believe this article is written well, considering it makes important points and uses his life experiences to tell us about it. In his thesis, it says that comic books which critics assume are immature and gloried violence actually teach pacifism and tolerance. Jones goes on to say that humans must learn to how to handle
When the reader sees this it makes them wonder if watching these violent actions does actually desensitize themselves, and even make them feel less sympathy for victims of violent crimes. These thoughts really connect with the reader, and might even persuade them to decrease the amount of violence they watch. The author cites work from a former university professor stating, "What we call entertainment is really propaganda for violence. If you manufacture guns, you don’t need to advertise, because it is done by our entertainment industry" (Point para #6). The author is trying prove that when kids watch violent movies it is just advertising things like guns and other sorts of weapons. The professor believes that violent movies are just propaganda for violence, as kids may think the movies are cool
The debate about violence in media, such as video games, has been going on for years now, however, there is no definite answer on what to do about it. Should adolescents be able to differentiate between video game fantasy violence and real life? Is it partially the parents’ fault for not controlling their access to these games? Perhaps there is more to it than just the scientific side of things. Adolescents should be able to differentiate violence in video games from real life and be able to recognize patterns in gender role and age. In turn, adults should be held responsible for what the adolescents play by controlling access to this media in the first place.
To begin with, parents should carefully monitor their children’s viewing habits, because the body of empirical research connecting children's exposure to media violence with subsequent increases in their aggressive and violent behavior was already above average by the 1970s (Bushman, & Huesmann 6). Infrequent exposure is not likely to produce lasting consequences, but parents need to be urged to protect their children against the kinds of repeated exposures that heavy play with violent video games or immersion in violent TV programs is likely to produce. One example of what can happen is Isabelle Martin. She grew up in a rough neighborhood, and had only her mom to raise her. She grew up around countless acts of violence in her neighborhood. She never had a steady job, and was always socializing with the wrong crowd of people. She began to do drugs and her life became and downward spiral. Therefore, parents should consider the district around them. Children are easily i...
As violence becomes more and more common place in today society people are searching for something to blame. Experts tend to use violent video games a scapegoat. They believe that kids that play video games where violence is glorified are more likely to be violent in real life. Author Gerard Jones disagree with this ideas and make a good argument against it in his article "Violent media is Good for Kids." I believe this article is best because it has the most important point and uses his life experience to tell it. In his thesis said that comics book which some think are immature and gloried violence actually teach pacifism and tolerance. He goes on to say that we must learn to how to handle are rage and not try to avoid it. It is an
Furthermore, the sect of the society that exhibits this act constantly to the children is the entertainment industry. Here, violence has become a means of entertainment in the manner in which it is being portrayed in the society. In the article titled, “Does Hollywood market violence to children”, the author, Albom discloses,
The hypothesis that screen based media violence consumption has a detrimental effect has been widely researched and the American Academy of Paediatrics recognises exposure to violence in the media, including television, movies, music and video games, as a significant risk to the health of children and adolescents (Committee on Public Education, 2001). It has been fairly well documented in our society that children become ‘purposeful TV viewers’ by the age of three (Murray, 2008) and by the age of sixteen, the average child has witnessed more than 20,000 murders on television (McGinnies, 1994). There is general agreement that violence exists on tele...
In a research analysis of Media and Violence, studies show that “Although the typical effect size for exposure to violent media is relatively small ... this ‘small effect’ translates into significant consequences for society as a whole” (“Media and Violence: An Analysis of Current Research”, 2015). This states violent behaviors can come from the smallest variables, or clips from videos, which is why it is important for parents to control what their kids see, read, and watch, and limit the amount of violence exposure.
It is not uncommon to hear others claim that violence in the media is directly correlated to violence within youth. However, the article “Violent Video Games and Movies Causing Violent Behavior” coauthored by Eugene Beresin and Steve Schlozman exposes the truth; the concept of violence in media relating to violence in real life does not have scientific backing. Nonetheless, it has been shown that children prone to violence chose to play engage in violent media sources at a higher level than those with a less violent history. The article “Violent Video Games and Movies Causing Violent Behavior” successfully and convincingly uses Aristotle’s and Toulmin’s concept of argument to state that there is no evidence that violence within media directly affects children.
Finally, teenagers may condone violence in movies. After all, if your role model is committing violent acts and getting away with it, why shouldn’t you? This is the mentality of some teenagers. Although research in the field is incomplete, it is clear that these high risk factors, combined with others, will lead to teen violence. Teenagers may have fantasies of attempting the violent -yet “cool”- things that they observe in movies.
Violence on screen is often offered to the young population, which responds to it in so different ways. Children's psychological development is based on social experiences and imitations. Children are influenced either by their families (direct source of influence) or by their surroundings (indirect source of influence). The question I will be exploring is the responsibility of the violence in films in children’s aggressive behavior. I will discussthe points of view of the magazines, Economist and Journal of Popular film & Television, and a web site
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any harm while they are playing. Why do they believe that behavior problems were caused by violent video games? They do not seem to realize that television and movies also have violent scenes. Some examples of popular violent movies include First Blood, Expendables, Dark Knight, Spiderman, and Superman. All action movies have shooting, explosions, and fighting. Horror movies are filled with violence as well, such as Halloween, Scream, and Saw. Horror shows and movie are showing stabbings and serious harm. Even Television shows, like the Three Stooges, Cops, wrestling and America's Funniest Videos! Children's cartoons have violence as well; Disney animated films, Looney Tunes, Tom and Jerry, Teenage Mutant Ninja Turtles, and Watership Down.