Golden Age Go

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Go is a fascinating game that, although created in China, gained popularity and permanence in Japan. Go planted its roots in the Heian Period and grew from there. The Heian Period, known as the Golden Age of Japan, was a very stable time with the imperial court at the height of its reign, especially in its early and middle years. Go provided a leisurely pastime and an opportunity for casual conversation that was not only entertaining in a stimulating way, but at the same time maintained the cultivated decorum of the ruling elite of the time which were among its most common players: courtiers. Since Go’s beginnings in the Heian court, the construct of decorum, the diet, and the dress of the court served to facilitate its acceptance and popularity among these aristocrats.

The Heian period was a very politically stable time. The period began with an emperor by the name of Kammu (737-806 CE) who reigned from his father’s death in 781 CE until his own death in 806 CE (Shively and McCullough 20). Under Kammu’s rule, the capital city was moved from Nara to Kyoto, this meant that the new age that he was heading could start fresh, free of the influences that had been present in the old capital. This made it possible for Kammu to create the imperial court that would last until the unrest of the warrior class forced it to fall in 1185 CE (Shively and McCullough 1). It was under this government that the lives of the courtiers developed and unfolded.

Go came to Japan shortly before the beginning of the Heian period. It is generally believed in Japan that a courtier by the name of Kibi no Makibi introduced Go to Japan after returning from being an ambassador to the Chinese court. However, this is not necessarily true, since the game had bee...

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...After all, with over four thousand years of history, and 400 years of history in Japan, Go had to have held the appeal of its players.

Works Cited

Go (Weiqi, Baduk), game, ca. 2300BCE

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Sei, Shōnagon. The Pillow Book of Sei Shōnagon. Ed. Ivan I. Morris. Trans. Ivan I. Morris. New York: Columbia UP, 1991. Print.

Grant, Andrew. 400 Years of Go in Japan. Richmond, VA: Slate & Shell, 2003. Print.

Myers, Robert T., and Sangit Chatterjee. "Science, Culture, and the Game of Go." Science and Culture vol. 69 (2003). 8 May 2010. Web.

Shively, Donald H., and William H. McCullough, eds. The Cambridge History of Japan. Vol. 2. Cambridge: Cambridge UP, 1999. Print.

Hotta, Yumi, and Takeshi Obata. Hikaru No Go. San Francisco: Viz Media, 2004-2011. Print.

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