Gaming Simulation Paper

1347 Words3 Pages

Drew up from the research, they added that the policy maker should consider 1. “Policies addressing the acknowledgment of the value of diversity and contrasting negative aspects of inequality could restore trust in institutions and increase democratic participation” (Barberis & Angelucci, 2015). 2. Soft-control actions rather than strict law and regulation, 3. Urban environment upgrading including cycling lanes, pedestrian paths, repaving roads, improving street furniture and provide the neighborhood with sports complexes and 4. Avoid actions that may foster gentrification processes. The research by Barberis & Angelucci is well elaborated, it will be very interesting to see the differences, similarities from our research in Milan too (in chapter …show more content…

And many studies also suggested that the interaction among two counterparts (resident and immigrant), the public-private partnership and the way in which the immigrant integration is initiated in the bottom up manner. Thus, how can we successfully introduce the notion of urban diversity? While we touch upon this delicate issue of immigration, we came upon the tool of gaming simulation that we believe it has the potential to be implemented and the experimental tool for this …show more content…

There were many studies about gaming simulation and many of them showed that gaming simulation could be applied for both learning tool and communication tool; here are some advantages of GS in the aspect of capacity improving, Salas stated that “Gaming simulation are superior to other teaching methods for helping students develop skills such as complex problem-solving, strategic decision making and behavioral skills, including teamwork and organizing” (Salas et al., 2009; Tompson & Dass, 2000). In addition to that in the view of many scholars, Gaming simulation allows participants to develop a global perspective, to connect learning with real-world situations and to get close to the realities of a competitive business world (Faria & Dickinson, 1994; Haapasalo & Hyvonen, 2001; Hoberman & Mailick, 1992; Lainema & Hilmola, 2005). And because they are dynamic, simulation games allow “students to experience the impact of change over time” (Cook & Swift, 2006, p. 38). They are also particularly useful to help students understand systemic effects and unintended consequences (Machuca, 2000). Furthermore, Dieleman’s study emphasized on the benefit of GS that “We can simulate certain realities, play, manipulate and experiment and experience what the consequences are or what they might

Open Document