Example Of Wearable Technology

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Wearable technology is a new form of innovation in the technological world that is expected to transform the ways in which people have been accessing technology. It represents evolution of a finer way to use technology that is more comfortable and convenient for the consumer. It is also expected to reduce the time needed by people to access the technology. However, the success of any major innovation is subjected to several challenges and the author correctly identifies them in the case of wearable technology also. These two challenges are Bluedouche principle and Trucker Hat principle.
As per the Bluedouche principle, wearing a technological device would also be sending social message to the people and this can hinder the growth and usage of wearable devices. The author cites the case of hindered growth of earpieces as wearing earpieces all day used to send a lame message to the society. Wearing these devices all day can end up in sending messages that the user does not want to send. For example, if a salesperson wears earpieces all day, it may give the impression that the person is too occupied in his or her work that he or she does not have time for personal enjoyment. It may also give the idea that the person is trying to show off and is acting lame. The similar concept is applicable with wearable technology also. If a person is wearing a particular device every time, that can also impact the social image of the person. I agree with the author on this limitation and it is important the mindset of the people changes to accept the all-time use of wearable devices. It is not feasible for the person to take off the device when not in use and plug it again as that would be time consuming and can also make the process of using weara...

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... device makes them think several times before making the buying decision. Moreover, the design of the product can also have an impact on the growth of wearable technology since people would buy it only if they find it trendy and aesthetic. With Google Glass, for example, consumers did not like its look as they felt that it made them look nerdy and they want something which looks cool and would add to their personality. The design of the device should be appealing enough to draw consumer attention so that they are interested in buying the product. Another limitation is that consumers would have to take off the wearable devices when visiting certain places where activities such as taking of photos, videos, etc. are prohibited. Consumers may find it tedious to take off and put back the device as they visit certain places and they may be less induced to buy the device.

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