Everything Bad Is Good For You Summary

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In the book Everything Bad Is Good For You written by Steven Johnson, he describes the sleeper curve in relation to media and games. He also describes how games have become more complex. Johnson also shows us how different genres of television shows like reality shows and comedies have become more intricate. The author describes how today’s popular culture is actually making us smarter. He poses a theory that all the media that we fathom has been becoming more sophisticated each year which is actually making our minds sharper than we may think.

He starts off with explaining his opinion about how pop culture, although increasingly becoming more complex, it is making people more intelligent. The book is divided into two sections. The first part argues how television, video games, and movies have become more elaborate and complicated, meanwhile the second part summarizes how media connects with becoming more intelligent. He starts off by giving us a little bit of background information about the sleeper curve. The sleeper curve is about how pop culture is becoming more intellectually demanding. Johnson says, “Today’s popular culture may not be showing us the righteous path. But it is making us smarter” (14). He shows us in some examples how students manage to …show more content…

Johnson also describes neurological reward circuitry using a Tetris example. He says, “Just as Tetris streamlines the fuzzy world of visual reality to a core set of interacting shapes, most games offer a fictional world where rewards are larger, and more vivid, more clearly defined than life” (36). He explains how we make decisions in games using probing and telescoping. Probing is when new knowledge is acquired based on interactions with a game or system. Telescoping is the player’s ability to coordinate among immediate and long-term

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