Entertainment Software Rating Board Summary

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Depending on the game-play and visual displays, almost all video games undergo a rating system, The Entertainment Software Rating Board (ESRB), much like how most movies go through the Motion Picture Association of America (MPAA) in order to assign the appropriate age and suitability for certain audiences, based upon the content of the product. In Goldman's article, he discusses the cinematography and designing of the video game Mortal Kombat in a collaboration between Warner Bros. Interactive Entertainment Inc. and the company NetherRealm Studios. The narrative of the game was designed by Ed Boon and various cinematography techniques were incorporated in the animation stage of the game by NetherRealm's cinematic director, Dominic Cianciolo. …show more content…

A developer will not be able take control of the frame/shot, camera angles, or change lighting without having to wrestle control away from the player. In order to One of the things that game producers are focusing on these days is not only how to make the cutscenes and game-play more cinematic, but how to get them to flow together to create a seamless visual and narrative experience. Is this one of the artistic limitations of modern video games? After all, they are very much a visual medium, much like cinema and almost all every player plays attention to the games' visual. Whether it is for the superior graphics, frame rates, or graphic settings, game-play is a major part of developing cinematic aesthetics.As more and more trailers push further into cinematic elements and techniques, cinematographers will have a greater role in the creation of these trailers. Trailers are essential to the overall success of a game, espescially for major game releases due to the fact that there is an absurd amount of money on the line. Similar to Hollywood blockbusters, the trailers can make-or-break the whole …show more content…

Many modern day game trailers do not necessarily represent the actual game-play but instead they have become exceedingly similar to movie trailers. Similarities include: a brief introductions of the characters and a narrative of the final product. These trailers are often visually stimulating and highly cinematic in order to give a sense that the game-play will be just as cinematically appeasing. Here are a few of the best video game trailers from previous years: Growing up and raised playing various types of video games, I have experienced first-hand the evolution of cinematography. Video games are trending towards cinematic visuals. There are multiple ways in which cinematography is valuable in the gaming industry. First are game trailers, which are heavily relied on captivating cinematic visuals. Game trailers is the most important role for the market success of any given game. Second is in the actual creation of the games themselves, whether it is the narrative cutscenes, the game-play, or a combination of using various cinematic elements and techniques. Cinematography is taking a new turn both from technical and aesthetic

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