Drinking Games

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Drinking Games
Drug Dealer
Quite a simple game actually, with a low-mid boot factor.

This is a game to play while doing other things at a party. To play the game you need one playing card for each participant. You always need one King and one Ace, and a variety of numbered cards some low, some mid, some high, but just one card per player.

The cards are dealt face down, take a quick peek. The person who gets the King is the cop, the person who gets the ace is the drug dealer, everyone else are bystanders.

It is the drug dealers job to very VERY discreetly wink at another player, this person while enventually say 'the deal has been made.'
At this time the cop identifies him/herself and tries to figure out who the dealer is. The cop chooses a player, if wrong the cop drinks the number shown on the card, and then chooses again, if wrong again, he drinks the number on that card. When the cop chooses correctly, the drug dealer drinks the NUMBER OF CARDS remaining NOT the total of the numbers on the cards.

After that, the cards are redealt and the game goes on.

This is a great game for when people don't feel like playing a game because it's the regular socializing that helps disguise any winks and keep the cop on his/her toes. However, it helps alot if the players do sit in a circle while playing, and not spread around a room.

Obviously if you want to increase the boot factor, play with high numbered cards.

Fuzzy Duck

A good get-to-know-ya kind of game. Simple supplie: people and beer.
Low buzz factor. Not too bad of a game after everybody's had a few.

Begin the game by saying "fuzzy duck" to the person to your left.
That person then says "fuzzy duck" to the person on his/her left. This continues until someone decides to change the direction of play by saying
"does he" (duzzy). "Does he" changes the direction and the phrase that is said. Not only does the direction change but the people must say
"ducky fuzz." Now the game is going to the right with "ducky fuzz." The direction is then changed back by saying "duzzy." The words to say go back to "fuzzy duck."
Any screw-ups ===> drink. After awhile when the mistakes are more frequent, it turns into, "Does he F**ck?" or "F**k he does."

Variation: the same player cannot say the same thing consequtively within the same round. ie: if player 1 starts with
"Fuzzy Duck," and play comes back around to him, he must say "Does He"

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